#include <utils_start_dialog.h>
◆ UtilsStartDialog()
| UtilsStartDialog::UtilsStartDialog |
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const std::string & |
sResourceDir, |
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RenderWindow * |
pRenderWindow, |
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GameState * |
pGameState |
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) |
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◆ ~UtilsStartDialog()
| UtilsStartDialog::~UtilsStartDialog |
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◆ addObject()
◆ draw()
| void UtilsStartDialog::draw |
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◆ init()
| void UtilsStartDialog::init |
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◆ start()
| bool UtilsStartDialog::start |
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◆ m_mousePosition
| CoordXY UtilsStartDialog::m_mousePosition |
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private |
◆ m_pGameState
◆ m_pMouseCursor
◆ m_posBottomRightMusicOnOff
| CoordXY UtilsStartDialog::m_posBottomRightMusicOnOff |
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private |
◆ m_posButtonStartBottomRight
| CoordXY UtilsStartDialog::m_posButtonStartBottomRight |
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private |
◆ m_posButtonStartTopLeft
| CoordXY UtilsStartDialog::m_posButtonStartTopLeft |
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private |
◆ m_posTopLeftMusicOnOff
| CoordXY UtilsStartDialog::m_posTopLeftMusicOnOff |
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private |
◆ m_pRenderButtonMusicOnOff
◆ m_pRenderButtonStart
◆ m_pRenderWindow
◆ m_pTextureDialogBackground
| SDL_Texture* UtilsStartDialog::m_pTextureDialogBackground |
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private |
◆ m_sResourceDir
| std::string UtilsStartDialog::m_sResourceDir |
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private |
◆ m_vObjects
The documentation for this class was generated from the following files: