#include <render_button_simple.h>
◆ RenderButtonSimple()
RenderButtonSimple::RenderButtonSimple |
( |
SDL_Texture * |
tex, |
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CoordXY |
pos, |
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int |
nPositionZ = 0 |
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) |
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◆ canDraw()
bool RenderButtonSimple::canDraw |
( |
const GameState & |
state | ) |
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overridevirtual |
◆ draw()
void RenderButtonSimple::draw |
( |
SDL_Renderer * |
renderer | ) |
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overridevirtual |
◆ modify()
◆ setAnimate()
void RenderButtonSimple::setAnimate |
( |
bool |
bAnimate | ) |
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◆ m_bAnimate
bool RenderButtonSimple::m_bAnimate |
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private |
◆ m_currentFrame
SDL_Rect RenderButtonSimple::m_currentFrame |
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private |
◆ m_nTextureHeight
int RenderButtonSimple::m_nTextureHeight |
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private |
◆ m_nTextureWidth
int RenderButtonSimple::m_nTextureWidth |
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private |
◆ m_position
CoordXY RenderButtonSimple::m_position |
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private |
◆ m_pTexture
SDL_Texture* RenderButtonSimple::m_pTexture |
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private |
The documentation for this class was generated from the following files: