YourCityInvadedByAliens
Documentation for code of the game
Public Member Functions | Private Attributes | List of all members
RenderButtonSimple Class Reference

#include <render_button_simple.h>

Inheritance diagram for RenderButtonSimple:
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Collaboration diagram for RenderButtonSimple:
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Public Member Functions

 RenderButtonSimple (SDL_Texture *tex, CoordXY pos, int nPositionZ=0)
 
virtual void modify (const GameState &state, IRenderWindow *pRenderWindow) override
 
virtual bool canDraw (const GameState &state) override
 
virtual void draw (SDL_Renderer *renderer) override
 
void setAnimate (bool bAnimate)
 
- Public Member Functions inherited from RenderObject
 RenderObject (int nPositionZ)
 
virtual ~RenderObject ()
 
int getPositionZ ()
 
bool isDestroyed ()
 
void destroy ()
 
int randomNoise ()
 

Private Attributes

SDL_Texture * m_pTexture
 
CoordXY m_position
 
int m_nTextureWidth
 
int m_nTextureHeight
 
bool m_bAnimate
 
SDL_Rect m_currentFrame
 

Additional Inherited Members

- Protected Attributes inherited from RenderObject
bool m_bDestroyed
 

Constructor & Destructor Documentation

◆ RenderButtonSimple()

RenderButtonSimple::RenderButtonSimple ( SDL_Texture *  tex,
CoordXY  pos,
int  nPositionZ = 0 
)

Member Function Documentation

◆ canDraw()

bool RenderButtonSimple::canDraw ( const GameState state)
overridevirtual

Implements RenderObject.

◆ draw()

void RenderButtonSimple::draw ( SDL_Renderer *  renderer)
overridevirtual

Implements RenderObject.

◆ modify()

void RenderButtonSimple::modify ( const GameState state,
IRenderWindow pRenderWindow 
)
overridevirtual

Reimplemented from RenderObject.

◆ setAnimate()

void RenderButtonSimple::setAnimate ( bool  bAnimate)

Member Data Documentation

◆ m_bAnimate

bool RenderButtonSimple::m_bAnimate
private

◆ m_currentFrame

SDL_Rect RenderButtonSimple::m_currentFrame
private

◆ m_nTextureHeight

int RenderButtonSimple::m_nTextureHeight
private

◆ m_nTextureWidth

int RenderButtonSimple::m_nTextureWidth
private

◆ m_position

CoordXY RenderButtonSimple::m_position
private

◆ m_pTexture

SDL_Texture* RenderButtonSimple::m_pTexture
private

The documentation for this class was generated from the following files: