#include <game_state.h>
◆ GameState()
GameState::GameState |
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int |
windowWidth, |
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int |
windowHeight |
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◆ addBuilding()
◆ getCoordLeftTop()
const CoordXY & GameState::getCoordLeftTop |
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const |
◆ getElapsedTime()
long GameState::getElapsedTime |
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const |
◆ getMaxPoint()
const CoordXY & GameState::getMaxPoint |
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◆ getMinPoint()
const CoordXY & GameState::getMinPoint |
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◆ getWindowHeight()
int GameState::getWindowHeight |
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const |
◆ getWindowRect()
const YRect & GameState::getWindowRect |
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const |
◆ getWindowWidth()
int GameState::getWindowWidth |
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const |
◆ init()
◆ isChangedWindowSize()
bool GameState::isChangedWindowSize |
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const |
◆ isMouseCaptured()
bool GameState::isMouseCaptured |
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const |
◆ isPlayMusic()
bool GameState::isPlayMusic |
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const |
◆ setCoordLeftTop()
void GameState::setCoordLeftTop |
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const CoordXY & |
newCoordLeftTop | ) |
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◆ setMaxPoint()
void GameState::setMaxPoint |
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const CoordXY & |
p | ) |
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◆ setMinPoint()
void GameState::setMinPoint |
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const CoordXY & |
p | ) |
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◆ setMouseCaptured()
void GameState::setMouseCaptured |
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bool |
bMouseCaptured | ) |
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◆ setPlayMusic()
void GameState::setPlayMusic |
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bool |
bPlayMusic | ) |
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◆ togglePlayMusic()
void GameState::togglePlayMusic |
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◆ updateElapsedTime()
void GameState::updateElapsedTime |
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◆ updateWindowSize()
void GameState::updateWindowSize |
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int |
w, |
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int |
h |
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◆ m_bIsChangedWindowSize
bool GameState::m_bIsChangedWindowSize |
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private |
◆ m_bMouseCaptured
bool GameState::m_bMouseCaptured |
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private |
◆ m_bPlayMusic
bool GameState::m_bPlayMusic |
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private |
◆ m_coordLeftTop
◆ m_maxPoint
◆ m_minPoint
◆ m_nElapsedTime
long GameState::m_nElapsedTime |
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private |
◆ m_nStartTime
long GameState::m_nStartTime |
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private |
◆ m_nWindowHeight
int GameState::m_nWindowHeight |
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private |
◆ m_nWindowWidth
int GameState::m_nWindowWidth |
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private |
◆ m_vBuildings
◆ m_windowRect
YRect GameState::m_windowRect |
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private |
The documentation for this class was generated from the following files: