#include <render_base.h>
◆ addBioplast()
◆ addBuildingsObject()
virtual void IRenderWindow::addBuildingsObject |
( |
RenderObject * |
pObject | ) |
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pure virtual |
◆ addCloudsObject()
virtual void IRenderWindow::addCloudsObject |
( |
RenderObject * |
pObject | ) |
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pure virtual |
◆ addFlyingObject()
virtual void IRenderWindow::addFlyingObject |
( |
RenderObject * |
pObject | ) |
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pure virtual |
◆ addFlyingShadowObject()
virtual void IRenderWindow::addFlyingShadowObject |
( |
RenderObject * |
pObject | ) |
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pure virtual |
◆ addGroundObject()
virtual void IRenderWindow::addGroundObject |
( |
RenderObject * |
pObject | ) |
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pure virtual |
◆ addPanelsObject()
virtual void IRenderWindow::addPanelsObject |
( |
RenderObject * |
pObject | ) |
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pure virtual |
◆ addRoadsObject()
virtual void IRenderWindow::addRoadsObject |
( |
RenderObject * |
pObject | ) |
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pure virtual |
◆ addRocket()
◆ addRocketsObject()
virtual void IRenderWindow::addRocketsObject |
( |
RenderObject * |
pObject | ) |
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pure virtual |
◆ addTransportsObject()
virtual void IRenderWindow::addTransportsObject |
( |
RenderObject * |
pObject | ) |
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pure virtual |
◆ addVegetationObject()
virtual void IRenderWindow::addVegetationObject |
( |
RenderObject * |
pObject | ) |
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pure virtual |
The documentation for this class was generated from the following file: