#include <game_rocket_state.h>
◆ GameRocketState()
◆ destroy()
| void GameRocketState::destroy |
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| ) |
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◆ explode()
| void GameRocketState::explode |
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| ) |
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◆ getDirection()
◆ getPosition()
| const YPos & GameRocketState::getPosition |
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| ) |
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◆ hasDestroyed()
| bool GameRocketState::hasDestroyed |
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| ) |
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◆ isExploded()
| bool GameRocketState::isExploded |
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| ) |
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◆ move()
| void GameRocketState::move |
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| ) |
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◆ m_bDestroyed
| bool GameRocketState::m_bDestroyed |
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private |
◆ m_bExploded
| bool GameRocketState::m_bExploded |
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private |
◆ m_nDirection
◆ m_p0
| YPos GameRocketState::m_p0 |
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private |
The documentation for this class was generated from the following files: