#include <game_bioplast_state.h>
◆ GameBioplastState()
| GameBioplastState::GameBioplastState |
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const CoordXY & |
pStart, |
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const CoordXY & |
pEnd |
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) |
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◆ destroy()
| void GameBioplastState::destroy |
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| ) |
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◆ getPosition()
| const CoordXY & GameBioplastState::getPosition |
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| ) |
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◆ hasDestroyed()
| bool GameBioplastState::hasDestroyed |
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| ) |
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◆ move()
| void GameBioplastState::move |
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| ) |
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◆ m_bDestroyed
| bool GameBioplastState::m_bDestroyed |
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private |
◆ m_nDistance
| double GameBioplastState::m_nDistance |
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private |
◆ m_p0
◆ m_pEnd
◆ m_pStart
| CoordXY GameBioplastState::m_pStart |
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private |
◆ m_step
The documentation for this class was generated from the following files: