This is the complete list of members for RenderButtonSimple, including all inherited members.
canDraw(const GameState &state) override | RenderButtonSimple | virtual |
destroy() | RenderObject | |
draw(SDL_Renderer *renderer) override | RenderButtonSimple | virtual |
getPositionZ() | RenderObject | |
isDestroyed() | RenderObject | |
m_bAnimate | RenderButtonSimple | private |
m_bDestroyed | RenderObject | protected |
m_currentFrame | RenderButtonSimple | private |
m_nPositionZ | RenderObject | private |
m_nTextureHeight | RenderButtonSimple | private |
m_nTextureWidth | RenderButtonSimple | private |
m_position | RenderButtonSimple | private |
m_pTexture | RenderButtonSimple | private |
modify(const GameState &state, IRenderWindow *pRenderWindow) override | RenderButtonSimple | virtual |
randomNoise() | RenderObject | |
RenderButtonSimple(SDL_Texture *tex, CoordXY pos, int nPositionZ=0) | RenderButtonSimple | |
RenderObject(int nPositionZ) | RenderObject | |
setAnimate(bool bAnimate) | RenderButtonSimple | |
~RenderObject() | RenderObject | virtual |