#include <render_button_music_on_off.h>
◆ RenderButtonMusicOnOff()
RenderButtonMusicOnOff::RenderButtonMusicOnOff |
( |
SDL_Texture * |
tex, |
|
|
CoordXY |
pos, |
|
|
int |
nPositionZ = 0 |
|
) |
| |
◆ canDraw()
bool RenderButtonMusicOnOff::canDraw |
( |
const GameState & |
state | ) |
|
|
overridevirtual |
◆ draw()
void RenderButtonMusicOnOff::draw |
( |
SDL_Renderer * |
renderer | ) |
|
|
overridevirtual |
◆ modify()
◆ setAnimate()
void RenderButtonMusicOnOff::setAnimate |
( |
bool |
bAnimate | ) |
|
◆ m_bAnimate
bool RenderButtonMusicOnOff::m_bAnimate |
|
private |
◆ m_bPlayMusic
bool RenderButtonMusicOnOff::m_bPlayMusic |
|
private |
◆ m_currentFrameMusicOff
SDL_Rect RenderButtonMusicOnOff::m_currentFrameMusicOff |
|
private |
◆ m_currentFrameMusicOn
SDL_Rect RenderButtonMusicOnOff::m_currentFrameMusicOn |
|
private |
◆ m_nTextureHeight
int RenderButtonMusicOnOff::m_nTextureHeight |
|
private |
◆ m_nTextureWidth
int RenderButtonMusicOnOff::m_nTextureWidth |
|
private |
◆ m_position
CoordXY RenderButtonMusicOnOff::m_position |
|
private |
◆ m_pTexture
SDL_Texture* RenderButtonMusicOnOff::m_pTexture |
|
private |
The documentation for this class was generated from the following files: