This is the complete list of members for RenderButtonMusicOnOff, including all inherited members.
canDraw(const GameState &state) override | RenderButtonMusicOnOff | virtual |
destroy() | RenderObject | |
draw(SDL_Renderer *renderer) override | RenderButtonMusicOnOff | virtual |
getPositionZ() | RenderObject | |
isDestroyed() | RenderObject | |
m_bAnimate | RenderButtonMusicOnOff | private |
m_bDestroyed | RenderObject | protected |
m_bPlayMusic | RenderButtonMusicOnOff | private |
m_currentFrameMusicOff | RenderButtonMusicOnOff | private |
m_currentFrameMusicOn | RenderButtonMusicOnOff | private |
m_nPositionZ | RenderObject | private |
m_nTextureHeight | RenderButtonMusicOnOff | private |
m_nTextureWidth | RenderButtonMusicOnOff | private |
m_position | RenderButtonMusicOnOff | private |
m_pTexture | RenderButtonMusicOnOff | private |
modify(const GameState &state, IRenderWindow *pRenderWindow) override | RenderButtonMusicOnOff | virtual |
randomNoise() | RenderObject | |
RenderButtonMusicOnOff(SDL_Texture *tex, CoordXY pos, int nPositionZ=0) | RenderButtonMusicOnOff | |
RenderObject(int nPositionZ) | RenderObject | |
setAnimate(bool bAnimate) | RenderButtonMusicOnOff | |
~RenderObject() | RenderObject | virtual |