#include <render.h>
◆ RenderMouse()
RenderMouse::RenderMouse |
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const CoordXY & |
p1, |
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SDL_Texture * |
pTextureCursorTarget, |
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int |
nPositionZ = 0 |
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) |
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◆ canDraw()
bool RenderMouse::canDraw |
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const GameState & |
state | ) |
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overridevirtual |
◆ draw()
void RenderMouse::draw |
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SDL_Renderer * |
renderer | ) |
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overridevirtual |
◆ modify()
◆ updateCoord()
void RenderMouse::updateCoord |
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const CoordXY & |
p0 | ) |
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◆ m_currentFrame
SDL_Rect RenderMouse::m_currentFrame |
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private |
◆ m_nCursorType
int RenderMouse::m_nCursorType |
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private |
◆ m_p1
◆ m_pTextureCursorTarget
SDL_Texture* RenderMouse::m_pTextureCursorTarget |
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private |
The documentation for this class was generated from the following files: