#include <render.h>
◆ RenderMouse()
      
        
          | RenderMouse::RenderMouse  | 
          ( | 
          const CoordXY &  | 
          p1,  | 
        
        
           | 
           | 
          SDL_Texture *  | 
          pTextureCursorTarget,  | 
        
        
           | 
           | 
          int  | 
          nPositionZ = 0  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ canDraw()
  
  
      
        
          | bool RenderMouse::canDraw  | 
          ( | 
          const GameState &  | 
          state | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ draw()
  
  
      
        
          | void RenderMouse::draw  | 
          ( | 
          SDL_Renderer *  | 
          renderer | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ modify()
◆ updateCoord()
      
        
          | void RenderMouse::updateCoord  | 
          ( | 
          const CoordXY &  | 
          p0 | ) | 
           | 
        
      
 
 
◆ m_currentFrame
  
  
      
        
          | SDL_Rect RenderMouse::m_currentFrame | 
         
       
   | 
  
private   | 
  
 
 
◆ m_nCursorType
  
  
      
        
          | int RenderMouse::m_nCursorType | 
         
       
   | 
  
private   | 
  
 
 
◆ m_p1
◆ m_pTextureCursorTarget
  
  
      
        
          | SDL_Texture* RenderMouse::m_pTextureCursorTarget | 
         
       
   | 
  
private   | 
  
 
 
The documentation for this class was generated from the following files: