YourCityInvadedByAliens
Documentation for code of the game
|
|
CoordXY m_posTopLeftMusicOnOff
Definition: utils_start_dialog.h:21
CoordXY m_mousePosition
Definition: utils_start_dialog.h:26
~UtilsStartDialog()
Definition: utils_start_dialog.cpp:16
void addObject(RenderObject *pObject)
Definition: utils_start_dialog.cpp:81
UtilsStartDialog(const std::string &sResourceDir, RenderWindow *pRenderWindow, GameState *pGameState)
Definition: utils_start_dialog.cpp:6
Definition: render_window.h:19
bool start()
Definition: utils_start_dialog.cpp:92
void draw()
Definition: utils_start_dialog.cpp:86
RenderWindow * m_pRenderWindow
Definition: utils_start_dialog.h:27
CoordXY m_posButtonStartBottomRight
Definition: utils_start_dialog.h:24
void init()
Definition: utils_start_dialog.cpp:23
CoordXY m_posButtonStartTopLeft
Definition: utils_start_dialog.h:23
Definition: render_base.h:42
RenderButtonSimple * m_pRenderButtonStart
Definition: utils_start_dialog.h:29
RenderButtonMusicOnOff * m_pRenderButtonMusicOnOff
Definition: utils_start_dialog.h:28
std::vector< RenderObject * > m_vObjects
Definition: utils_start_dialog.h:31
Definition: game_state.h:10
std::string m_sResourceDir
Definition: utils_start_dialog.h:19
Definition: utils_start_dialog.h:5
GameState * m_pGameState
Definition: utils_start_dialog.h:20
RenderMouse * m_pMouseCursor
Definition: utils_start_dialog.h:32
CoordXY m_posBottomRightMusicOnOff
Definition: utils_start_dialog.h:22
SDL_Texture * m_pTextureDialogBackground
Definition: utils_start_dialog.h:30