#include <render_tank0.h>
◆ RenderTank0()
RenderTank0::RenderTank0 |
( |
GameTank0State * |
pTank0State, |
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SDL_Texture * |
tex, |
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int |
nPositionZ = 0 |
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) |
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◆ canDraw()
bool RenderTank0::canDraw |
( |
const GameState & |
state | ) |
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overridevirtual |
◆ draw()
void RenderTank0::draw |
( |
SDL_Renderer * |
renderer | ) |
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overridevirtual |
◆ modify()
◆ m_coordRender
◆ m_coordRenderEnd
CoordXY RenderTank0::m_coordRenderEnd |
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private |
◆ m_currentFrame
SDL_Rect RenderTank0::m_currentFrame |
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private |
◆ m_nPrevPosition
long RenderTank0::m_nPrevPosition |
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private |
◆ m_pTank0State
◆ m_pTexture
SDL_Texture* RenderTank0::m_pTexture |
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private |
The documentation for this class was generated from the following files: