#include <render_tank0.h>
◆ RenderTank0()
| RenderTank0::RenderTank0 |
( |
GameTank0State * |
pTank0State, |
|
|
SDL_Texture * |
tex, |
|
|
int |
nPositionZ = 0 |
|
) |
| |
◆ canDraw()
| bool RenderTank0::canDraw |
( |
const GameState & |
state | ) |
|
|
overridevirtual |
◆ draw()
| void RenderTank0::draw |
( |
SDL_Renderer * |
renderer | ) |
|
|
overridevirtual |
◆ modify()
◆ m_coordRender
◆ m_coordRenderEnd
| CoordXY RenderTank0::m_coordRenderEnd |
|
private |
◆ m_currentFrame
| SDL_Rect RenderTank0::m_currentFrame |
|
private |
◆ m_nPrevPosition
| long RenderTank0::m_nPrevPosition |
|
private |
◆ m_pTank0State
◆ m_pTexture
| SDL_Texture* RenderTank0::m_pTexture |
|
private |
The documentation for this class was generated from the following files: