This is the complete list of members for RenderTank0, including all inherited members.
canDraw(const GameState &state) override | RenderTank0 | virtual |
destroy() | RenderObject | |
draw(SDL_Renderer *renderer) override | RenderTank0 | virtual |
getPositionZ() | RenderObject | |
isDestroyed() | RenderObject | |
m_bDestroyed | RenderObject | protected |
m_coordRender | RenderTank0 | private |
m_coordRenderEnd | RenderTank0 | private |
m_currentFrame | RenderTank0 | private |
m_nPositionZ | RenderObject | private |
m_nPrevPosition | RenderTank0 | private |
m_pTank0State | RenderTank0 | private |
m_pTexture | RenderTank0 | private |
modify(const GameState &state, IRenderWindow *pRenderWindow) override | RenderTank0 | virtual |
randomNoise() | RenderObject | |
RenderObject(int nPositionZ) | RenderObject | |
RenderTank0(GameTank0State *pTank0State, SDL_Texture *tex, int nPositionZ=0) | RenderTank0 | |
~RenderObject() | RenderObject | virtual |