YourCityInvadedByAliens
Documentation for code of the game
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16 virtual void draw(SDL_Renderer* renderer)
override;
virtual bool canDraw(const GameState &state) override
Definition: render_tank0.cpp:118
CoordXY m_coordRenderEnd
Definition: render_tank0.h:20
SDL_Texture * m_pTexture
Definition: render_tank0.h:25
CoordXY m_coordRender
Definition: render_tank0.h:19
SDL_Rect m_currentFrame
Definition: render_tank0.h:24
RenderTank0(GameTank0State *pTank0State, SDL_Texture *tex, int nPositionZ=0)
Definition: render_tank0.cpp:8
GameTank0State * m_pTank0State
Definition: render_tank0.h:22
Definition: render_base.h:42
Definition: game_state.h:10
Definition: render_base.h:26
Definition: render_tank0.h:6
long m_nPrevPosition
Definition: render_tank0.h:21
virtual void modify(const GameState &state, IRenderWindow *pRenderWindow) override
Definition: render_tank0.cpp:19
virtual void draw(SDL_Renderer *renderer) override
Definition: render_tank0.cpp:125