#include <game_tank0_state.h>
◆ GameTank0State()
GameTank0State::GameTank0State |
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const CoordXY & |
p0 | ) |
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◆ getDirection()
◆ getPosition()
const CoordXY & GameTank0State::getPosition |
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◆ hasRocket()
bool GameTank0State::hasRocket |
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◆ move()
void GameTank0State::move |
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◆ popRocket()
◆ rechargeRocket()
void GameTank0State::rechargeRocket |
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◆ shotRocket()
void GameTank0State::shotRocket |
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◆ turnLeft()
void GameTank0State::turnLeft |
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◆ turnRight()
void GameTank0State::turnRight |
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◆ m_bHasRocket
bool GameTank0State::m_bHasRocket |
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private |
◆ m_nDirection
◆ m_p0
◆ m_vRockets
The documentation for this class was generated from the following files: