YourCityInvadedByAliens
Documentation for code of the game
Public Member Functions | Private Attributes | List of all members
RenderRocket Class Reference

#include <render_rocket.h>

Inheritance diagram for RenderRocket:
Inheritance graph
[legend]
Collaboration diagram for RenderRocket:
Collaboration graph
[legend]

Public Member Functions

 RenderRocket (GameRocketState *pTank0State, SDL_Texture *tex, int nPositionZ=0)
 
virtual ~RenderRocket ()
 
virtual void modify (const GameState &state, IRenderWindow *pRenderWindow) override
 
virtual bool canDraw (const GameState &state) override
 
virtual void draw (SDL_Renderer *renderer) override
 
- Public Member Functions inherited from RenderObject
 RenderObject (int nPositionZ)
 
virtual ~RenderObject ()
 
int getPositionZ ()
 
bool isDestroyed ()
 
void destroy ()
 
int randomNoise ()
 

Private Attributes

YPos m_coordRender
 
YPos m_coordRenderEnd
 
YPos m_size
 
long m_nPrevPosition
 
int m_nLifeTime
 
int m_nMaxLifeTime
 
long m_nSpeedAnimation
 
GameRocketStatem_pRocketState
 
SDL_Rect m_currentFrame
 
SDL_Texture * m_pTexture
 

Additional Inherited Members

- Protected Attributes inherited from RenderObject
bool m_bDestroyed
 

Constructor & Destructor Documentation

◆ RenderRocket()

RenderRocket::RenderRocket ( GameRocketState pTank0State,
SDL_Texture *  tex,
int  nPositionZ = 0 
)

◆ ~RenderRocket()

RenderRocket::~RenderRocket ( )
virtual

Member Function Documentation

◆ canDraw()

bool RenderRocket::canDraw ( const GameState state)
overridevirtual

Implements RenderObject.

◆ draw()

void RenderRocket::draw ( SDL_Renderer *  renderer)
overridevirtual

Implements RenderObject.

◆ modify()

void RenderRocket::modify ( const GameState state,
IRenderWindow pRenderWindow 
)
overridevirtual

Reimplemented from RenderObject.

Member Data Documentation

◆ m_coordRender

YPos RenderRocket::m_coordRender
private

◆ m_coordRenderEnd

YPos RenderRocket::m_coordRenderEnd
private

◆ m_currentFrame

SDL_Rect RenderRocket::m_currentFrame
private

◆ m_nLifeTime

int RenderRocket::m_nLifeTime
private

◆ m_nMaxLifeTime

int RenderRocket::m_nMaxLifeTime
private

◆ m_nPrevPosition

long RenderRocket::m_nPrevPosition
private

◆ m_nSpeedAnimation

long RenderRocket::m_nSpeedAnimation
private

◆ m_pRocketState

GameRocketState* RenderRocket::m_pRocketState
private

◆ m_pTexture

SDL_Texture* RenderRocket::m_pTexture
private

◆ m_size

YPos RenderRocket::m_size
private

The documentation for this class was generated from the following files: