#include <render_rocket.h>
◆ RenderRocket()
| RenderRocket::RenderRocket |
( |
GameRocketState * |
pTank0State, |
|
|
SDL_Texture * |
tex, |
|
|
int |
nPositionZ = 0 |
|
) |
| |
◆ ~RenderRocket()
| RenderRocket::~RenderRocket |
( |
| ) |
|
|
virtual |
◆ canDraw()
| bool RenderRocket::canDraw |
( |
const GameState & |
state | ) |
|
|
overridevirtual |
◆ draw()
| void RenderRocket::draw |
( |
SDL_Renderer * |
renderer | ) |
|
|
overridevirtual |
◆ modify()
◆ m_coordRender
| YPos RenderRocket::m_coordRender |
|
private |
◆ m_coordRenderEnd
| YPos RenderRocket::m_coordRenderEnd |
|
private |
◆ m_currentFrame
| SDL_Rect RenderRocket::m_currentFrame |
|
private |
◆ m_nLifeTime
| int RenderRocket::m_nLifeTime |
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private |
◆ m_nMaxLifeTime
| int RenderRocket::m_nMaxLifeTime |
|
private |
◆ m_nPrevPosition
| long RenderRocket::m_nPrevPosition |
|
private |
◆ m_nSpeedAnimation
| long RenderRocket::m_nSpeedAnimation |
|
private |
◆ m_pRocketState
◆ m_pTexture
| SDL_Texture* RenderRocket::m_pTexture |
|
private |
◆ m_size
| YPos RenderRocket::m_size |
|
private |
The documentation for this class was generated from the following files: