#include <render_rocket.h>
◆ RenderRocket()
      
        
          | RenderRocket::RenderRocket  | 
          ( | 
          GameRocketState *  | 
          pTank0State,  | 
        
        
           | 
           | 
          SDL_Texture *  | 
          tex,  | 
        
        
           | 
           | 
          int  | 
          nPositionZ = 0  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ ~RenderRocket()
  
  
      
        
          | RenderRocket::~RenderRocket  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ canDraw()
  
  
      
        
          | bool RenderRocket::canDraw  | 
          ( | 
          const GameState &  | 
          state | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ draw()
  
  
      
        
          | void RenderRocket::draw  | 
          ( | 
          SDL_Renderer *  | 
          renderer | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ modify()
◆ m_coordRender
  
  
      
        
          | YPos RenderRocket::m_coordRender | 
         
       
   | 
  
private   | 
  
 
 
◆ m_coordRenderEnd
  
  
      
        
          | YPos RenderRocket::m_coordRenderEnd | 
         
       
   | 
  
private   | 
  
 
 
◆ m_currentFrame
  
  
      
        
          | SDL_Rect RenderRocket::m_currentFrame | 
         
       
   | 
  
private   | 
  
 
 
◆ m_nLifeTime
  
  
      
        
          | int RenderRocket::m_nLifeTime | 
         
       
   | 
  
private   | 
  
 
 
◆ m_nMaxLifeTime
  
  
      
        
          | int RenderRocket::m_nMaxLifeTime | 
         
       
   | 
  
private   | 
  
 
 
◆ m_nPrevPosition
  
  
      
        
          | long RenderRocket::m_nPrevPosition | 
         
       
   | 
  
private   | 
  
 
 
◆ m_nSpeedAnimation
  
  
      
        
          | long RenderRocket::m_nSpeedAnimation | 
         
       
   | 
  
private   | 
  
 
 
◆ m_pRocketState
◆ m_pTexture
  
  
      
        
          | SDL_Texture* RenderRocket::m_pTexture | 
         
       
   | 
  
private   | 
  
 
 
◆ m_size
  
  
      
        
          | YPos RenderRocket::m_size | 
         
       
   | 
  
private   | 
  
 
 
The documentation for this class was generated from the following files: