This is the complete list of members for RenderRocket, including all inherited members.
canDraw(const GameState &state) override | RenderRocket | virtual |
destroy() | RenderObject | |
draw(SDL_Renderer *renderer) override | RenderRocket | virtual |
getPositionZ() | RenderObject | |
isDestroyed() | RenderObject | |
m_bDestroyed | RenderObject | protected |
m_coordRender | RenderRocket | private |
m_coordRenderEnd | RenderRocket | private |
m_currentFrame | RenderRocket | private |
m_nLifeTime | RenderRocket | private |
m_nMaxLifeTime | RenderRocket | private |
m_nPositionZ | RenderObject | private |
m_nPrevPosition | RenderRocket | private |
m_nSpeedAnimation | RenderRocket | private |
m_pRocketState | RenderRocket | private |
m_pTexture | RenderRocket | private |
m_size | RenderRocket | private |
modify(const GameState &state, IRenderWindow *pRenderWindow) override | RenderRocket | virtual |
randomNoise() | RenderObject | |
RenderObject(int nPositionZ) | RenderObject | |
RenderRocket(GameRocketState *pTank0State, SDL_Texture *tex, int nPositionZ=0) | RenderRocket | |
~RenderObject() | RenderObject | virtual |
~RenderRocket() | RenderRocket | virtual |