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    YourCityInvadedByAliens
    
   Documentation for code of the game 
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Go to the documentation of this file.
   18         virtual void draw(SDL_Renderer* renderer) 
override;
 
  
SDL_Rect m_currentFrame
Definition: render_rocket.h:30
 
int m_nLifeTime
Definition: render_rocket.h:25
 
RenderRocket(GameRocketState *pTank0State, SDL_Texture *tex, int nPositionZ=0)
Definition: render_rocket.cpp:9
 
virtual ~RenderRocket()
Definition: render_rocket.cpp:24
 
Definition: game_rocket_state.h:6
 
virtual bool canDraw(const GameState &state) override
Definition: render_rocket.cpp:106
 
int m_nMaxLifeTime
Definition: render_rocket.h:26
 
virtual void modify(const GameState &state, IRenderWindow *pRenderWindow) override
Definition: render_rocket.cpp:28
 
YPos m_coordRenderEnd
Definition: render_rocket.h:22
 
Definition: render_rocket.h:6
 
long m_nSpeedAnimation
Definition: render_rocket.h:27
 
Definition: render_base.h:42
 
long m_nPrevPosition
Definition: render_rocket.h:24
 
Definition: game_state.h:10
 
Definition: render_base.h:26
 
SDL_Texture * m_pTexture
Definition: render_rocket.h:31
 
virtual void draw(SDL_Renderer *renderer) override
Definition: render_rocket.cpp:113
 
YPos m_coordRender
Definition: render_rocket.h:21
 
GameRocketState * m_pRocketState
Definition: render_rocket.h:28
 
YPos m_size
Definition: render_rocket.h:23