#include <render_player_power.h>
◆ RenderPlayerPower()
RenderPlayerPower::RenderPlayerPower |
( |
SDL_Texture * |
tex, |
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GameAlienShipState * |
pAlienShipState, |
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int |
nPositionZ = 0 |
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) |
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◆ canDraw()
bool RenderPlayerPower::canDraw |
( |
const GameState & |
state | ) |
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overridevirtual |
◆ draw()
void RenderPlayerPower::draw |
( |
SDL_Renderer * |
renderer | ) |
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overridevirtual |
◆ modify()
◆ updatePosition()
void RenderPlayerPower::updatePosition |
( |
CoordXY |
pos | ) |
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◆ m_currentFrame
SDL_Rect RenderPlayerPower::m_currentFrame |
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private |
◆ m_pAlienShipState
◆ m_position
CoordXY RenderPlayerPower::m_position |
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private |
◆ m_pTexture
SDL_Texture* RenderPlayerPower::m_pTexture |
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private |
The documentation for this class was generated from the following files: