#include <render_player_power.h>
◆ RenderPlayerPower()
| RenderPlayerPower::RenderPlayerPower |
( |
SDL_Texture * |
tex, |
|
|
GameAlienShipState * |
pAlienShipState, |
|
|
int |
nPositionZ = 0 |
|
) |
| |
◆ canDraw()
| bool RenderPlayerPower::canDraw |
( |
const GameState & |
state | ) |
|
|
overridevirtual |
◆ draw()
| void RenderPlayerPower::draw |
( |
SDL_Renderer * |
renderer | ) |
|
|
overridevirtual |
◆ modify()
◆ updatePosition()
| void RenderPlayerPower::updatePosition |
( |
CoordXY |
pos | ) |
|
◆ m_currentFrame
| SDL_Rect RenderPlayerPower::m_currentFrame |
|
private |
◆ m_pAlienShipState
◆ m_position
| CoordXY RenderPlayerPower::m_position |
|
private |
◆ m_pTexture
| SDL_Texture* RenderPlayerPower::m_pTexture |
|
private |
The documentation for this class was generated from the following files: