#include <render_player_power.h>
◆ RenderPlayerPower()
      
        
          | RenderPlayerPower::RenderPlayerPower | ( | SDL_Texture * | tex, | 
        
          |  |  | GameAlienShipState * | pAlienShipState, | 
        
          |  |  | int | nPositionZ = 0 | 
        
          |  | ) |  |  | 
      
 
 
◆ canDraw()
  
  | 
        
          | bool RenderPlayerPower::canDraw | ( | const GameState & | state | ) |  |  | overridevirtual | 
 
 
◆ draw()
  
  | 
        
          | void RenderPlayerPower::draw | ( | SDL_Renderer * | renderer | ) |  |  | overridevirtual | 
 
 
◆ modify()
◆ updatePosition()
      
        
          | void RenderPlayerPower::updatePosition | ( | CoordXY | pos | ) |  | 
      
 
 
◆ m_currentFrame
  
  | 
        
          | SDL_Rect RenderPlayerPower::m_currentFrame |  | private | 
 
 
◆ m_pAlienShipState
◆ m_position
  
  | 
        
          | CoordXY RenderPlayerPower::m_position |  | private | 
 
 
◆ m_pTexture
  
  | 
        
          | SDL_Texture* RenderPlayerPower::m_pTexture |  | private | 
 
 
The documentation for this class was generated from the following files: