#include <game_alien_ship_state.h>
◆ GameAlienShipState()
GameAlienShipState::GameAlienShipState |
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const CoordXY & |
p0 | ) |
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◆ getHelthPoints()
int GameAlienShipState::getHelthPoints |
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◆ getMaxHelthPoints()
int GameAlienShipState::getMaxHelthPoints |
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◆ getPosition()
const CoordXY & GameAlienShipState::getPosition |
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◆ isShooting()
bool GameAlienShipState::isShooting |
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const |
◆ move()
void GameAlienShipState::move |
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long |
nElapsedTime, |
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const CoordXY & |
minPointMap, |
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const CoordXY & |
maxPointMap, |
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int |
nLeftPad, |
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int |
nRightPad, |
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int |
nTopPad, |
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int |
nBottomPad |
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) |
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◆ popRocket()
◆ rocketAttack()
◆ setMoveDirection()
◆ setShooting()
void GameAlienShipState::setShooting |
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bool |
bShooting | ) |
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◆ shot()
void GameAlienShipState::shot |
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◆ m_bShooting
bool GameAlienShipState::m_bShooting |
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private |
◆ m_moveDirection
◆ m_nHealthPoints
int GameAlienShipState::m_nHealthPoints |
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private |
◆ m_nMaxHealthPoints
int GameAlienShipState::m_nMaxHealthPoints |
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private |
◆ m_nMovePrevTime
long GameAlienShipState::m_nMovePrevTime |
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private |
◆ m_nSpeedMoving
long GameAlienShipState::m_nSpeedMoving |
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private |
◆ m_p0
◆ m_vBioplasts
The documentation for this class was generated from the following files: