This is the complete list of members for RenderPlayerPower, including all inherited members.
| canDraw(const GameState &state) override | RenderPlayerPower | virtual |
| destroy() | RenderObject | |
| draw(SDL_Renderer *renderer) override | RenderPlayerPower | virtual |
| getPositionZ() | RenderObject | |
| isDestroyed() | RenderObject | |
| m_bDestroyed | RenderObject | protected |
| m_currentFrame | RenderPlayerPower | private |
| m_nPositionZ | RenderObject | private |
| m_pAlienShipState | RenderPlayerPower | private |
| m_position | RenderPlayerPower | private |
| m_pTexture | RenderPlayerPower | private |
| modify(const GameState &state, IRenderWindow *pRenderWindow) override | RenderPlayerPower | virtual |
| randomNoise() | RenderObject | |
| RenderObject(int nPositionZ) | RenderObject | |
| RenderPlayerPower(SDL_Texture *tex, GameAlienShipState *pAlienShipState, int nPositionZ=0) | RenderPlayerPower | |
| updatePosition(CoordXY pos) | RenderPlayerPower | |
| ~RenderObject() | RenderObject | virtual |
1.8.17