This is the complete list of members for RenderPlayerPower, including all inherited members.
canDraw(const GameState &state) override | RenderPlayerPower | virtual |
destroy() | RenderObject | |
draw(SDL_Renderer *renderer) override | RenderPlayerPower | virtual |
getPositionZ() | RenderObject | |
isDestroyed() | RenderObject | |
m_bDestroyed | RenderObject | protected |
m_currentFrame | RenderPlayerPower | private |
m_nPositionZ | RenderObject | private |
m_pAlienShipState | RenderPlayerPower | private |
m_position | RenderPlayerPower | private |
m_pTexture | RenderPlayerPower | private |
modify(const GameState &state, IRenderWindow *pRenderWindow) override | RenderPlayerPower | virtual |
randomNoise() | RenderObject | |
RenderObject(int nPositionZ) | RenderObject | |
RenderPlayerPower(SDL_Texture *tex, GameAlienShipState *pAlienShipState, int nPositionZ=0) | RenderPlayerPower | |
updatePosition(CoordXY pos) | RenderPlayerPower | |
~RenderObject() | RenderObject | virtual |