YourCityInvadedByAliens
Documentation for code of the game
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17 virtual void draw(SDL_Renderer* renderer)
override;
SDL_Rect m_currentFrame
Definition: render_player_power.h:22
RenderPlayerPower(SDL_Texture *tex, GameAlienShipState *pAlienShipState, int nPositionZ=0)
Definition: render_player_power.cpp:6
virtual void draw(SDL_Renderer *renderer) override
Definition: render_player_power.cpp:43
Definition: render_base.h:42
virtual bool canDraw(const GameState &state) override
Definition: render_player_power.cpp:39
virtual void modify(const GameState &state, IRenderWindow *pRenderWindow) override
Definition: render_player_power.cpp:25
Definition: game_state.h:10
Definition: render_base.h:26
void updatePosition(CoordXY pos)
Definition: render_player_power.cpp:21
CoordXY m_position
Definition: render_player_power.h:21
Definition: render_player_power.h:6
GameAlienShipState * m_pAlienShipState
Definition: render_player_power.h:23
Definition: game_alien_ship_state.h:8
SDL_Texture * m_pTexture
Definition: render_player_power.h:20