#include <render_cloud0.h>
◆ RenderCloud0()
| RenderCloud0::RenderCloud0 |
( |
GameCloud0State * |
pCloud0State, |
|
|
SDL_Texture * |
tex, |
|
|
int |
nPositionZ = 0 |
|
) |
| |
◆ canDraw()
| bool RenderCloud0::canDraw |
( |
const GameState & |
state | ) |
|
|
overridevirtual |
◆ draw()
| void RenderCloud0::draw |
( |
SDL_Renderer * |
renderer | ) |
|
|
overridevirtual |
◆ modify()
◆ m_coordRender
| CoordXY RenderCloud0::m_coordRender |
|
private |
◆ m_coordRenderEnd
| CoordXY RenderCloud0::m_coordRenderEnd |
|
private |
◆ m_currentFrame
| SDL_Rect RenderCloud0::m_currentFrame |
|
private |
◆ m_nPrevPosition
| long RenderCloud0::m_nPrevPosition |
|
private |
◆ m_pCloud0State
◆ m_pTexture
| SDL_Texture* RenderCloud0::m_pTexture |
|
private |
The documentation for this class was generated from the following files: