#include <render_cloud0.h>
◆ RenderCloud0()
RenderCloud0::RenderCloud0 |
( |
GameCloud0State * |
pCloud0State, |
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SDL_Texture * |
tex, |
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int |
nPositionZ = 0 |
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) |
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◆ canDraw()
bool RenderCloud0::canDraw |
( |
const GameState & |
state | ) |
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overridevirtual |
◆ draw()
void RenderCloud0::draw |
( |
SDL_Renderer * |
renderer | ) |
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overridevirtual |
◆ modify()
◆ m_coordRender
CoordXY RenderCloud0::m_coordRender |
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private |
◆ m_coordRenderEnd
CoordXY RenderCloud0::m_coordRenderEnd |
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private |
◆ m_currentFrame
SDL_Rect RenderCloud0::m_currentFrame |
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private |
◆ m_nPrevPosition
long RenderCloud0::m_nPrevPosition |
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private |
◆ m_pCloud0State
◆ m_pTexture
SDL_Texture* RenderCloud0::m_pTexture |
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private |
The documentation for this class was generated from the following files: