#include <render_cloud0.h>
◆ RenderCloud0()
      
        
          | RenderCloud0::RenderCloud0  | 
          ( | 
          GameCloud0State *  | 
          pCloud0State,  | 
        
        
           | 
           | 
          SDL_Texture *  | 
          tex,  | 
        
        
           | 
           | 
          int  | 
          nPositionZ = 0  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ canDraw()
  
  
      
        
          | bool RenderCloud0::canDraw  | 
          ( | 
          const GameState &  | 
          state | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ draw()
  
  
      
        
          | void RenderCloud0::draw  | 
          ( | 
          SDL_Renderer *  | 
          renderer | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ modify()
◆ m_coordRender
  
  
      
        
          | CoordXY RenderCloud0::m_coordRender | 
         
       
   | 
  
private   | 
  
 
 
◆ m_coordRenderEnd
  
  
      
        
          | CoordXY RenderCloud0::m_coordRenderEnd | 
         
       
   | 
  
private   | 
  
 
 
◆ m_currentFrame
  
  
      
        
          | SDL_Rect RenderCloud0::m_currentFrame | 
         
       
   | 
  
private   | 
  
 
 
◆ m_nPrevPosition
  
  
      
        
          | long RenderCloud0::m_nPrevPosition | 
         
       
   | 
  
private   | 
  
 
 
◆ m_pCloud0State
◆ m_pTexture
  
  
      
        
          | SDL_Texture* RenderCloud0::m_pTexture | 
         
       
   | 
  
private   | 
  
 
 
The documentation for this class was generated from the following files: