YourCityInvadedByAliens
Documentation for code of the game
RenderCloud0 Member List

This is the complete list of members for RenderCloud0, including all inherited members.

canDraw(const GameState &state) overrideRenderCloud0virtual
destroy()RenderObject
draw(SDL_Renderer *renderer) overrideRenderCloud0virtual
getPositionZ()RenderObject
isDestroyed()RenderObject
m_bDestroyedRenderObjectprotected
m_coordRenderRenderCloud0private
m_coordRenderEndRenderCloud0private
m_currentFrameRenderCloud0private
m_nPositionZRenderObjectprivate
m_nPrevPositionRenderCloud0private
m_pCloud0StateRenderCloud0private
m_pTextureRenderCloud0private
modify(const GameState &state, IRenderWindow *pRenderWindow) overrideRenderCloud0virtual
randomNoise()RenderObject
RenderCloud0(GameCloud0State *pCloud0State, SDL_Texture *tex, int nPositionZ=0)RenderCloud0
RenderObject(int nPositionZ)RenderObject
~RenderObject()RenderObjectvirtual