This is the complete list of members for RenderCloud0, including all inherited members.
canDraw(const GameState &state) override | RenderCloud0 | virtual |
destroy() | RenderObject | |
draw(SDL_Renderer *renderer) override | RenderCloud0 | virtual |
getPositionZ() | RenderObject | |
isDestroyed() | RenderObject | |
m_bDestroyed | RenderObject | protected |
m_coordRender | RenderCloud0 | private |
m_coordRenderEnd | RenderCloud0 | private |
m_currentFrame | RenderCloud0 | private |
m_nPositionZ | RenderObject | private |
m_nPrevPosition | RenderCloud0 | private |
m_pCloud0State | RenderCloud0 | private |
m_pTexture | RenderCloud0 | private |
modify(const GameState &state, IRenderWindow *pRenderWindow) override | RenderCloud0 | virtual |
randomNoise() | RenderObject | |
RenderCloud0(GameCloud0State *pCloud0State, SDL_Texture *tex, int nPositionZ=0) | RenderCloud0 | |
RenderObject(int nPositionZ) | RenderObject | |
~RenderObject() | RenderObject | virtual |