YourCityInvadedByAliens
Documentation for code of the game
render_cloud0.h
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1 
2 #pragma once
3 #include "render.h"
4 #include "game_cloud0_state.h"
5 
6 class RenderCloud0 : public RenderObject {
7 
8  public:
10  GameCloud0State *pCloud0State,
11  SDL_Texture* tex,
12  int nPositionZ = 0
13  );
14  virtual void modify(const GameState& state, IRenderWindow* pRenderWindow) override;
15  virtual bool canDraw(const GameState& state) override;
16  virtual void draw(SDL_Renderer* renderer) override;
17 
18  private:
23 
24  SDL_Rect m_currentFrame;
25  SDL_Texture* m_pTexture;
26 };
RenderCloud0::RenderCloud0
RenderCloud0(GameCloud0State *pCloud0State, SDL_Texture *tex, int nPositionZ=0)
Definition: render_cloud0.cpp:8
RenderCloud0::m_pTexture
SDL_Texture * m_pTexture
Definition: render_cloud0.h:25
render.h
RenderCloud0::m_currentFrame
SDL_Rect m_currentFrame
Definition: render_cloud0.h:24
game_cloud0_state.h
RenderCloud0::m_coordRenderEnd
CoordXY m_coordRenderEnd
Definition: render_cloud0.h:20
RenderCloud0::modify
virtual void modify(const GameState &state, IRenderWindow *pRenderWindow) override
Definition: render_cloud0.cpp:19
RenderCloud0::m_pCloud0State
GameCloud0State * m_pCloud0State
Definition: render_cloud0.h:22
RenderCloud0::canDraw
virtual bool canDraw(const GameState &state) override
Definition: render_cloud0.cpp:37
CoordXY
Definition: coordxy.h:5
GameCloud0State
Definition: game_cloud0_state.h:7
RenderObject
Definition: render_base.h:42
GameState
Definition: game_state.h:10
IRenderWindow
Definition: render_base.h:26
RenderCloud0
Definition: render_cloud0.h:6
RenderCloud0::m_coordRender
CoordXY m_coordRender
Definition: render_cloud0.h:19
RenderCloud0::m_nPrevPosition
long m_nPrevPosition
Definition: render_cloud0.h:21
RenderCloud0::draw
virtual void draw(SDL_Renderer *renderer) override
Definition: render_cloud0.cpp:44