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    YourCityInvadedByAliens
    
   Documentation for code of the game 
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   16         virtual void draw(SDL_Renderer* renderer) 
override;
 
  
RenderCloud0(GameCloud0State *pCloud0State, SDL_Texture *tex, int nPositionZ=0)
Definition: render_cloud0.cpp:8
 
SDL_Texture * m_pTexture
Definition: render_cloud0.h:25
 
SDL_Rect m_currentFrame
Definition: render_cloud0.h:24
 
CoordXY m_coordRenderEnd
Definition: render_cloud0.h:20
 
virtual void modify(const GameState &state, IRenderWindow *pRenderWindow) override
Definition: render_cloud0.cpp:19
 
GameCloud0State * m_pCloud0State
Definition: render_cloud0.h:22
 
virtual bool canDraw(const GameState &state) override
Definition: render_cloud0.cpp:37
 
Definition: game_cloud0_state.h:7
 
Definition: render_base.h:42
 
Definition: game_state.h:10
 
Definition: render_base.h:26
 
Definition: render_cloud0.h:6
 
CoordXY m_coordRender
Definition: render_cloud0.h:19
 
long m_nPrevPosition
Definition: render_cloud0.h:21
 
virtual void draw(SDL_Renderer *renderer) override
Definition: render_cloud0.cpp:44