YourCityInvadedByAliens
Documentation for code of the game
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16 virtual void draw(SDL_Renderer* renderer)
override;
RenderCloud0(GameCloud0State *pCloud0State, SDL_Texture *tex, int nPositionZ=0)
Definition: render_cloud0.cpp:8
SDL_Texture * m_pTexture
Definition: render_cloud0.h:25
SDL_Rect m_currentFrame
Definition: render_cloud0.h:24
CoordXY m_coordRenderEnd
Definition: render_cloud0.h:20
virtual void modify(const GameState &state, IRenderWindow *pRenderWindow) override
Definition: render_cloud0.cpp:19
GameCloud0State * m_pCloud0State
Definition: render_cloud0.h:22
virtual bool canDraw(const GameState &state) override
Definition: render_cloud0.cpp:37
Definition: game_cloud0_state.h:7
Definition: render_base.h:42
Definition: game_state.h:10
Definition: render_base.h:26
Definition: render_cloud0.h:6
CoordXY m_coordRender
Definition: render_cloud0.h:19
long m_nPrevPosition
Definition: render_cloud0.h:21
virtual void draw(SDL_Renderer *renderer) override
Definition: render_cloud0.cpp:44