#include <render_bioplast.h>
◆ RenderBioplast()
| RenderBioplast::RenderBioplast |
( |
GameBioplastState * |
pTank0State, |
|
|
SDL_Texture * |
tex, |
|
|
int |
nPositionZ = 0 |
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) |
| |
◆ ~RenderBioplast()
| RenderBioplast::~RenderBioplast |
( |
| ) |
|
|
virtual |
◆ canDraw()
| bool RenderBioplast::canDraw |
( |
const GameState & |
state | ) |
|
|
overridevirtual |
◆ draw()
| void RenderBioplast::draw |
( |
SDL_Renderer * |
renderer | ) |
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|
overridevirtual |
◆ modify()
◆ m_coordPos
◆ m_coordPosEnd
| CoordXY RenderBioplast::m_coordPosEnd |
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private |
◆ m_coordRender
| CoordXY RenderBioplast::m_coordRender |
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private |
◆ m_coordRenderEnd
| CoordXY RenderBioplast::m_coordRenderEnd |
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private |
◆ m_currentFrame
| SDL_Rect RenderBioplast::m_currentFrame |
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private |
◆ m_nLifeTime
| int RenderBioplast::m_nLifeTime |
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private |
◆ m_nMaxLifeTime
| int RenderBioplast::m_nMaxLifeTime |
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private |
◆ m_nPrevPosition
| long RenderBioplast::m_nPrevPosition |
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private |
◆ m_nSpeedAnimation
| long RenderBioplast::m_nSpeedAnimation |
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private |
◆ m_pBioplastState
◆ m_pTexture
| SDL_Texture* RenderBioplast::m_pTexture |
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private |
The documentation for this class was generated from the following files: