YourCityInvadedByAliens
Documentation for code of the game
Public Member Functions | Private Attributes | List of all members
RenderBioplast Class Reference

#include <render_bioplast.h>

Inheritance diagram for RenderBioplast:
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Collaboration diagram for RenderBioplast:
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Public Member Functions

 RenderBioplast (GameBioplastState *pTank0State, SDL_Texture *tex, int nPositionZ=0)
 
virtual ~RenderBioplast ()
 
virtual void modify (const GameState &state, IRenderWindow *pRenderWindow) override
 
virtual bool canDraw (const GameState &state) override
 
virtual void draw (SDL_Renderer *renderer) override
 
- Public Member Functions inherited from RenderObject
 RenderObject (int nPositionZ)
 
virtual ~RenderObject ()
 
int getPositionZ ()
 
bool isDestroyed ()
 
void destroy ()
 
int randomNoise ()
 

Private Attributes

CoordXY m_coordPos
 
CoordXY m_coordPosEnd
 
CoordXY m_coordRender
 
CoordXY m_coordRenderEnd
 
long m_nPrevPosition
 
int m_nLifeTime
 
int m_nMaxLifeTime
 
long m_nSpeedAnimation
 
GameBioplastStatem_pBioplastState
 
SDL_Rect m_currentFrame
 
SDL_Texture * m_pTexture
 

Additional Inherited Members

- Protected Attributes inherited from RenderObject
bool m_bDestroyed
 

Constructor & Destructor Documentation

◆ RenderBioplast()

RenderBioplast::RenderBioplast ( GameBioplastState pTank0State,
SDL_Texture *  tex,
int  nPositionZ = 0 
)

◆ ~RenderBioplast()

RenderBioplast::~RenderBioplast ( )
virtual

Member Function Documentation

◆ canDraw()

bool RenderBioplast::canDraw ( const GameState state)
overridevirtual

Implements RenderObject.

◆ draw()

void RenderBioplast::draw ( SDL_Renderer *  renderer)
overridevirtual

Implements RenderObject.

◆ modify()

void RenderBioplast::modify ( const GameState state,
IRenderWindow pRenderWindow 
)
overridevirtual

Reimplemented from RenderObject.

Member Data Documentation

◆ m_coordPos

CoordXY RenderBioplast::m_coordPos
private

◆ m_coordPosEnd

CoordXY RenderBioplast::m_coordPosEnd
private

◆ m_coordRender

CoordXY RenderBioplast::m_coordRender
private

◆ m_coordRenderEnd

CoordXY RenderBioplast::m_coordRenderEnd
private

◆ m_currentFrame

SDL_Rect RenderBioplast::m_currentFrame
private

◆ m_nLifeTime

int RenderBioplast::m_nLifeTime
private

◆ m_nMaxLifeTime

int RenderBioplast::m_nMaxLifeTime
private

◆ m_nPrevPosition

long RenderBioplast::m_nPrevPosition
private

◆ m_nSpeedAnimation

long RenderBioplast::m_nSpeedAnimation
private

◆ m_pBioplastState

GameBioplastState* RenderBioplast::m_pBioplastState
private

◆ m_pTexture

SDL_Texture* RenderBioplast::m_pTexture
private

The documentation for this class was generated from the following files: