#include <render_bioplast.h>
◆ RenderBioplast()
RenderBioplast::RenderBioplast |
( |
GameBioplastState * |
pTank0State, |
|
|
SDL_Texture * |
tex, |
|
|
int |
nPositionZ = 0 |
|
) |
| |
◆ ~RenderBioplast()
RenderBioplast::~RenderBioplast |
( |
| ) |
|
|
virtual |
◆ canDraw()
bool RenderBioplast::canDraw |
( |
const GameState & |
state | ) |
|
|
overridevirtual |
◆ draw()
void RenderBioplast::draw |
( |
SDL_Renderer * |
renderer | ) |
|
|
overridevirtual |
◆ modify()
◆ m_coordPos
◆ m_coordPosEnd
CoordXY RenderBioplast::m_coordPosEnd |
|
private |
◆ m_coordRender
CoordXY RenderBioplast::m_coordRender |
|
private |
◆ m_coordRenderEnd
CoordXY RenderBioplast::m_coordRenderEnd |
|
private |
◆ m_currentFrame
SDL_Rect RenderBioplast::m_currentFrame |
|
private |
◆ m_nLifeTime
int RenderBioplast::m_nLifeTime |
|
private |
◆ m_nMaxLifeTime
int RenderBioplast::m_nMaxLifeTime |
|
private |
◆ m_nPrevPosition
long RenderBioplast::m_nPrevPosition |
|
private |
◆ m_nSpeedAnimation
long RenderBioplast::m_nSpeedAnimation |
|
private |
◆ m_pBioplastState
◆ m_pTexture
SDL_Texture* RenderBioplast::m_pTexture |
|
private |
The documentation for this class was generated from the following files: