YourCityInvadedByAliens
Documentation for code of the game
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18 virtual void draw(SDL_Renderer* renderer)
override;
CoordXY m_coordPos
Definition: render_bioplast.h:21
SDL_Texture * m_pTexture
Definition: render_bioplast.h:32
CoordXY m_coordRenderEnd
Definition: render_bioplast.h:24
virtual bool canDraw(const GameState &state) override
Definition: render_bioplast.cpp:68
int m_nLifeTime
Definition: render_bioplast.h:26
CoordXY m_coordPosEnd
Definition: render_bioplast.h:22
virtual void draw(SDL_Renderer *renderer) override
Definition: render_bioplast.cpp:75
CoordXY m_coordRender
Definition: render_bioplast.h:23
Definition: render_base.h:42
Definition: game_bioplast_state.h:5
Definition: render_bioplast.h:6
Definition: game_state.h:10
Definition: render_base.h:26
virtual ~RenderBioplast()
Definition: render_bioplast.cpp:25
GameBioplastState * m_pBioplastState
Definition: render_bioplast.h:29
int m_nMaxLifeTime
Definition: render_bioplast.h:27
virtual void modify(const GameState &state, IRenderWindow *pRenderWindow) override
Definition: render_bioplast.cpp:29
SDL_Rect m_currentFrame
Definition: render_bioplast.h:31
RenderBioplast(GameBioplastState *pTank0State, SDL_Texture *tex, int nPositionZ=0)
Definition: render_bioplast.cpp:9
long m_nSpeedAnimation
Definition: render_bioplast.h:28
long m_nPrevPosition
Definition: render_bioplast.h:25