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    YourCityInvadedByAliens
    
   Documentation for code of the game 
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Go to the documentation of this file.
   18         virtual void draw(SDL_Renderer* renderer) 
override;
 
  
CoordXY m_coordPos
Definition: render_bioplast.h:21
 
SDL_Texture * m_pTexture
Definition: render_bioplast.h:32
 
CoordXY m_coordRenderEnd
Definition: render_bioplast.h:24
 
virtual bool canDraw(const GameState &state) override
Definition: render_bioplast.cpp:68
 
int m_nLifeTime
Definition: render_bioplast.h:26
 
CoordXY m_coordPosEnd
Definition: render_bioplast.h:22
 
virtual void draw(SDL_Renderer *renderer) override
Definition: render_bioplast.cpp:75
 
CoordXY m_coordRender
Definition: render_bioplast.h:23
 
Definition: render_base.h:42
 
Definition: game_bioplast_state.h:5
 
Definition: render_bioplast.h:6
 
Definition: game_state.h:10
 
Definition: render_base.h:26
 
virtual ~RenderBioplast()
Definition: render_bioplast.cpp:25
 
GameBioplastState * m_pBioplastState
Definition: render_bioplast.h:29
 
int m_nMaxLifeTime
Definition: render_bioplast.h:27
 
virtual void modify(const GameState &state, IRenderWindow *pRenderWindow) override
Definition: render_bioplast.cpp:29
 
SDL_Rect m_currentFrame
Definition: render_bioplast.h:31
 
RenderBioplast(GameBioplastState *pTank0State, SDL_Texture *tex, int nPositionZ=0)
Definition: render_bioplast.cpp:9
 
long m_nSpeedAnimation
Definition: render_bioplast.h:28
 
long m_nPrevPosition
Definition: render_bioplast.h:25