#include <utils_loader_screen.h>
◆ UtilsLoaderScreen()
UtilsLoaderScreen::UtilsLoaderScreen |
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const std::string & |
sResourceDir, |
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RenderWindow * |
pRenderWindow, |
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GameState * |
pGameState |
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) |
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◆ ~UtilsLoaderScreen()
UtilsLoaderScreen::~UtilsLoaderScreen |
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◆ addObject()
◆ addToProgressCurrent()
void UtilsLoaderScreen::addToProgressCurrent |
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int |
nVal | ) |
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◆ addToProgressMax()
void UtilsLoaderScreen::addToProgressMax |
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int |
nVal | ) |
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◆ draw()
void UtilsLoaderScreen::draw |
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◆ init()
void UtilsLoaderScreen::init |
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◆ setProgressCurrent()
void UtilsLoaderScreen::setProgressCurrent |
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int |
nVal | ) |
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◆ setProgressMax()
void UtilsLoaderScreen::setProgressMax |
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int |
nVal | ) |
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◆ updateText()
void UtilsLoaderScreen::updateText |
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const std::string & |
sNewText | ) |
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◆ m_nProgressCurrent
int UtilsLoaderScreen::m_nProgressCurrent |
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private |
◆ m_nProgressMax
int UtilsLoaderScreen::m_nProgressMax |
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private |
◆ m_pGameState
◆ m_pProgressBar
◆ m_pRenderWindow
◆ m_pText
◆ m_pTextureLoaderBackground
SDL_Texture* UtilsLoaderScreen::m_pTextureLoaderBackground |
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private |
◆ m_pTextureLogoBig
SDL_Texture* UtilsLoaderScreen::m_pTextureLogoBig |
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private |
◆ m_pTextureProgressBar
SDL_Texture* UtilsLoaderScreen::m_pTextureProgressBar |
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private |
◆ m_sResourceDir
std::string UtilsLoaderScreen::m_sResourceDir |
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private |
◆ m_vObjects
The documentation for this class was generated from the following files: