#include <utils_loader_screen.h>
◆ UtilsLoaderScreen()
      
        
          | UtilsLoaderScreen::UtilsLoaderScreen  | 
          ( | 
          const std::string &  | 
          sResourceDir,  | 
        
        
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          RenderWindow *  | 
          pRenderWindow,  | 
        
        
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          GameState *  | 
          pGameState  | 
        
        
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          ) | 
           |  | 
        
      
 
 
◆ ~UtilsLoaderScreen()
      
        
          | UtilsLoaderScreen::~UtilsLoaderScreen  | 
          ( | 
           | ) | 
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◆ addObject()
◆ addToProgressCurrent()
      
        
          | void UtilsLoaderScreen::addToProgressCurrent  | 
          ( | 
          int  | 
          nVal | ) | 
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◆ addToProgressMax()
      
        
          | void UtilsLoaderScreen::addToProgressMax  | 
          ( | 
          int  | 
          nVal | ) | 
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◆ draw()
      
        
          | void UtilsLoaderScreen::draw  | 
          ( | 
           | ) | 
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◆ init()
      
        
          | void UtilsLoaderScreen::init  | 
          ( | 
           | ) | 
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◆ setProgressCurrent()
      
        
          | void UtilsLoaderScreen::setProgressCurrent  | 
          ( | 
          int  | 
          nVal | ) | 
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◆ setProgressMax()
      
        
          | void UtilsLoaderScreen::setProgressMax  | 
          ( | 
          int  | 
          nVal | ) | 
           | 
        
      
 
 
◆ updateText()
      
        
          | void UtilsLoaderScreen::updateText  | 
          ( | 
          const std::string &  | 
          sNewText | ) | 
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◆ m_nProgressCurrent
  
  
      
        
          | int UtilsLoaderScreen::m_nProgressCurrent | 
         
       
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private   | 
  
 
 
◆ m_nProgressMax
  
  
      
        
          | int UtilsLoaderScreen::m_nProgressMax | 
         
       
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private   | 
  
 
 
◆ m_pGameState
◆ m_pProgressBar
◆ m_pRenderWindow
◆ m_pText
◆ m_pTextureLoaderBackground
  
  
      
        
          | SDL_Texture* UtilsLoaderScreen::m_pTextureLoaderBackground | 
         
       
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private   | 
  
 
 
◆ m_pTextureLogoBig
  
  
      
        
          | SDL_Texture* UtilsLoaderScreen::m_pTextureLogoBig | 
         
       
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private   | 
  
 
 
◆ m_pTextureProgressBar
  
  
      
        
          | SDL_Texture* UtilsLoaderScreen::m_pTextureProgressBar | 
         
       
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private   | 
  
 
 
◆ m_sResourceDir
  
  
      
        
          | std::string UtilsLoaderScreen::m_sResourceDir | 
         
       
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private   | 
  
 
 
◆ m_vObjects
The documentation for this class was generated from the following files: