#include <render_bootscreen_progressbar.h>
◆ RenderBootScreenProgressBar()
RenderBootScreenProgressBar::RenderBootScreenProgressBar |
( |
SDL_Texture * |
tex, |
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CoordXY |
pos, |
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int |
nPositionZ = 0 |
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) |
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◆ canDraw()
bool RenderBootScreenProgressBar::canDraw |
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const GameState & |
state | ) |
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overridevirtual |
◆ draw()
void RenderBootScreenProgressBar::draw |
( |
SDL_Renderer * |
renderer | ) |
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overridevirtual |
◆ modify()
◆ updateProgress()
void RenderBootScreenProgressBar::updateProgress |
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int |
nProgressMax, |
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int |
nProgressCurrent |
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) |
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◆ m_currentFrame
SDL_Rect RenderBootScreenProgressBar::m_currentFrame |
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private |
◆ m_currentFrame2
SDL_Rect RenderBootScreenProgressBar::m_currentFrame2 |
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private |
◆ m_nCurProgress
int RenderBootScreenProgressBar::m_nCurProgress |
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private |
◆ m_nMaxProgress
int RenderBootScreenProgressBar::m_nMaxProgress |
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private |
◆ m_position
CoordXY RenderBootScreenProgressBar::m_position |
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private |
◆ m_pTexture
SDL_Texture* RenderBootScreenProgressBar::m_pTexture |
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private |
The documentation for this class was generated from the following files: