YourCityInvadedByAliens
Documentation for code of the game
Public Member Functions | Private Attributes | List of all members
RenderBootScreenProgressBar Class Reference

#include <render_bootscreen_progressbar.h>

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Public Member Functions

 RenderBootScreenProgressBar (SDL_Texture *tex, CoordXY pos, int nPositionZ=0)
 
void updateProgress (int nProgressMax, int nProgressCurrent)
 
virtual void modify (const GameState &state, IRenderWindow *pRenderWindow) override
 
virtual bool canDraw (const GameState &state) override
 
virtual void draw (SDL_Renderer *renderer) override
 
- Public Member Functions inherited from RenderObject
 RenderObject (int nPositionZ)
 
virtual ~RenderObject ()
 
int getPositionZ ()
 
bool isDestroyed ()
 
void destroy ()
 
int randomNoise ()
 

Private Attributes

SDL_Texture * m_pTexture
 
CoordXY m_position
 
SDL_Rect m_currentFrame
 
SDL_Rect m_currentFrame2
 
int m_nCurProgress
 
int m_nMaxProgress
 

Additional Inherited Members

- Protected Attributes inherited from RenderObject
bool m_bDestroyed
 

Constructor & Destructor Documentation

◆ RenderBootScreenProgressBar()

RenderBootScreenProgressBar::RenderBootScreenProgressBar ( SDL_Texture *  tex,
CoordXY  pos,
int  nPositionZ = 0 
)

Member Function Documentation

◆ canDraw()

bool RenderBootScreenProgressBar::canDraw ( const GameState state)
overridevirtual

Implements RenderObject.

◆ draw()

void RenderBootScreenProgressBar::draw ( SDL_Renderer *  renderer)
overridevirtual

Implements RenderObject.

◆ modify()

void RenderBootScreenProgressBar::modify ( const GameState state,
IRenderWindow pRenderWindow 
)
overridevirtual

Reimplemented from RenderObject.

◆ updateProgress()

void RenderBootScreenProgressBar::updateProgress ( int  nProgressMax,
int  nProgressCurrent 
)

Member Data Documentation

◆ m_currentFrame

SDL_Rect RenderBootScreenProgressBar::m_currentFrame
private

◆ m_currentFrame2

SDL_Rect RenderBootScreenProgressBar::m_currentFrame2
private

◆ m_nCurProgress

int RenderBootScreenProgressBar::m_nCurProgress
private

◆ m_nMaxProgress

int RenderBootScreenProgressBar::m_nMaxProgress
private

◆ m_position

CoordXY RenderBootScreenProgressBar::m_position
private

◆ m_pTexture

SDL_Texture* RenderBootScreenProgressBar::m_pTexture
private

The documentation for this class was generated from the following files: