YourCityInvadedByAliens
Documentation for code of the game
RenderBootScreenProgressBar Member List

This is the complete list of members for RenderBootScreenProgressBar, including all inherited members.

canDraw(const GameState &state) overrideRenderBootScreenProgressBarvirtual
destroy()RenderObject
draw(SDL_Renderer *renderer) overrideRenderBootScreenProgressBarvirtual
getPositionZ()RenderObject
isDestroyed()RenderObject
m_bDestroyedRenderObjectprotected
m_currentFrameRenderBootScreenProgressBarprivate
m_currentFrame2RenderBootScreenProgressBarprivate
m_nCurProgressRenderBootScreenProgressBarprivate
m_nMaxProgressRenderBootScreenProgressBarprivate
m_nPositionZRenderObjectprivate
m_positionRenderBootScreenProgressBarprivate
m_pTextureRenderBootScreenProgressBarprivate
modify(const GameState &state, IRenderWindow *pRenderWindow) overrideRenderBootScreenProgressBarvirtual
randomNoise()RenderObject
RenderBootScreenProgressBar(SDL_Texture *tex, CoordXY pos, int nPositionZ=0)RenderBootScreenProgressBar
RenderObject(int nPositionZ)RenderObject
updateProgress(int nProgressMax, int nProgressCurrent)RenderBootScreenProgressBar
~RenderObject()RenderObjectvirtual