YourCityInvadedByAliens
Documentation for code of the game
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16 virtual void draw(SDL_Renderer* renderer)
override;
SDL_Rect m_currentFrame2
Definition: render_bootscreen_progressbar.h:22
SDL_Rect m_currentFrame
Definition: render_bootscreen_progressbar.h:21
virtual void draw(SDL_Renderer *renderer) override
Definition: render_bootscreen_progressbar.cpp:44
SDL_Texture * m_pTexture
Definition: render_bootscreen_progressbar.h:19
virtual void modify(const GameState &state, IRenderWindow *pRenderWindow) override
Definition: render_bootscreen_progressbar.cpp:32
int m_nCurProgress
Definition: render_bootscreen_progressbar.h:23
CoordXY m_position
Definition: render_bootscreen_progressbar.h:20
Definition: render_base.h:42
void updateProgress(int nProgressMax, int nProgressCurrent)
Definition: render_bootscreen_progressbar.cpp:27
Definition: game_state.h:10
Definition: render_base.h:26
RenderBootScreenProgressBar(SDL_Texture *tex, CoordXY pos, int nPositionZ=0)
Definition: render_bootscreen_progressbar.cpp:6
int m_nMaxProgress
Definition: render_bootscreen_progressbar.h:24
virtual bool canDraw(const GameState &state) override
Definition: render_bootscreen_progressbar.cpp:40
Definition: render_bootscreen_progressbar.h:5