YourCityInvadedByAliens
Documentation for code of the game
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RenderAbsoluteTextBlock * m_pText
Definition: utils_loader_screen.h:33
int m_nProgressMax
Definition: utils_loader_screen.h:36
void draw()
Definition: utils_loader_screen.cpp:115
Definition: render_window.h:19
void updateText(const std::string &sNewText)
Definition: utils_loader_screen.cpp:81
~UtilsLoaderScreen()
Definition: utils_loader_screen.cpp:15
std::string m_sResourceDir
Definition: utils_loader_screen.h:24
void addObject(RenderObject *pObject)
Definition: utils_loader_screen.cpp:110
std::vector< RenderObject * > m_vObjects
Definition: utils_loader_screen.h:31
void init()
Definition: utils_loader_screen.cpp:22
RenderWindow * m_pRenderWindow
Definition: utils_loader_screen.h:27
void addToProgressMax(int nVal)
Definition: utils_loader_screen.cpp:98
Definition: render_base.h:42
RenderBootScreenProgressBar * m_pProgressBar
Definition: utils_loader_screen.h:34
void setProgressCurrent(int nVal)
Definition: utils_loader_screen.cpp:92
void addToProgressCurrent(int nVal)
Definition: utils_loader_screen.cpp:104
Definition: game_state.h:10
UtilsLoaderScreen(const std::string &sResourceDir, RenderWindow *pRenderWindow, GameState *pGameState)
Definition: utils_loader_screen.cpp:3
SDL_Texture * m_pTextureLogoBig
Definition: utils_loader_screen.h:29
int m_nProgressCurrent
Definition: utils_loader_screen.h:35
GameState * m_pGameState
Definition: utils_loader_screen.h:25
SDL_Texture * m_pTextureLoaderBackground
Definition: utils_loader_screen.h:28
void setProgressMax(int nVal)
Definition: utils_loader_screen.cpp:86
SDL_Texture * m_pTextureProgressBar
Definition: utils_loader_screen.h:30
Definition: render_bootscreen_progressbar.h:5
Definition: utils_loader_screen.h:6