#include <render.h>
◆ RenderAbsoluteTextBlock()
RenderAbsoluteTextBlock::RenderAbsoluteTextBlock |
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const CoordXY & |
p0, |
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const std::string & |
sText, |
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int |
nPositionZ = 0 |
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) |
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◆ canDraw()
bool RenderAbsoluteTextBlock::canDraw |
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const GameState & |
state | ) |
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overridevirtual |
◆ draw()
void RenderAbsoluteTextBlock::draw |
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SDL_Renderer * |
renderer | ) |
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overridevirtual |
◆ modify()
◆ updateText()
void RenderAbsoluteTextBlock::updateText |
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const std::string & |
sNewText | ) |
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◆ currentFrame
SDL_Rect RenderAbsoluteTextBlock::currentFrame |
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private |
◆ m_color
SDL_Color RenderAbsoluteTextBlock::m_color |
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private |
◆ m_coordCenter
CoordXY RenderAbsoluteTextBlock::m_coordCenter |
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private |
◆ m_pFont
TTF_Font* RenderAbsoluteTextBlock::m_pFont |
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private |
◆ m_sText
std::string RenderAbsoluteTextBlock::m_sText |
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private |
◆ m_sUpdateText
std::string RenderAbsoluteTextBlock::m_sUpdateText |
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private |
The documentation for this class was generated from the following files: