#include <render_left_panel_info.h>
◆ RenderLeftPanelInfo()
RenderLeftPanelInfo::RenderLeftPanelInfo |
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SDL_Texture * |
tex, |
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RenderPlayerPower * |
pRenderPlayerPower, |
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int |
nPositionZ = 0 |
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) |
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◆ canDraw()
bool RenderLeftPanelInfo::canDraw |
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const GameState & |
state | ) |
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overridevirtual |
◆ draw()
void RenderLeftPanelInfo::draw |
( |
SDL_Renderer * |
renderer | ) |
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overridevirtual |
◆ modify()
◆ m_coordCenter
CoordXY RenderLeftPanelInfo::m_coordCenter |
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private |
◆ m_coordReal
CoordXY RenderLeftPanelInfo::m_coordReal |
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private |
◆ m_currentFrameBottom
SDL_Rect RenderLeftPanelInfo::m_currentFrameBottom |
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private |
◆ m_currentFrameMiddle
SDL_Rect RenderLeftPanelInfo::m_currentFrameMiddle |
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private |
◆ m_currentFrameTop
SDL_Rect RenderLeftPanelInfo::m_currentFrameTop |
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private |
◆ m_nPrevPosition
long RenderLeftPanelInfo::m_nPrevPosition |
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private |
◆ m_nWindowHeight
int RenderLeftPanelInfo::m_nWindowHeight |
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private |
◆ m_nWindowWidth
int RenderLeftPanelInfo::m_nWindowWidth |
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private |
◆ m_pRenderPlayerPower
◆ m_pTexture
SDL_Texture* RenderLeftPanelInfo::m_pTexture |
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private |
The documentation for this class was generated from the following files: