#include <render_left_panel_info.h>
◆ RenderLeftPanelInfo()
| RenderLeftPanelInfo::RenderLeftPanelInfo |
( |
SDL_Texture * |
tex, |
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|
RenderPlayerPower * |
pRenderPlayerPower, |
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|
int |
nPositionZ = 0 |
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) |
| |
◆ canDraw()
| bool RenderLeftPanelInfo::canDraw |
( |
const GameState & |
state | ) |
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|
overridevirtual |
◆ draw()
| void RenderLeftPanelInfo::draw |
( |
SDL_Renderer * |
renderer | ) |
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overridevirtual |
◆ modify()
◆ m_coordCenter
| CoordXY RenderLeftPanelInfo::m_coordCenter |
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private |
◆ m_coordReal
| CoordXY RenderLeftPanelInfo::m_coordReal |
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private |
◆ m_currentFrameBottom
| SDL_Rect RenderLeftPanelInfo::m_currentFrameBottom |
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private |
◆ m_currentFrameMiddle
| SDL_Rect RenderLeftPanelInfo::m_currentFrameMiddle |
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private |
◆ m_currentFrameTop
| SDL_Rect RenderLeftPanelInfo::m_currentFrameTop |
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private |
◆ m_nPrevPosition
| long RenderLeftPanelInfo::m_nPrevPosition |
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private |
◆ m_nWindowHeight
| int RenderLeftPanelInfo::m_nWindowHeight |
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private |
◆ m_nWindowWidth
| int RenderLeftPanelInfo::m_nWindowWidth |
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private |
◆ m_pRenderPlayerPower
◆ m_pTexture
| SDL_Texture* RenderLeftPanelInfo::m_pTexture |
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private |
The documentation for this class was generated from the following files: