YourCityInvadedByAliens
Documentation for code of the game
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16 virtual void draw(SDL_Renderer* renderer)
override;
RenderLeftPanelInfo(SDL_Texture *tex, RenderPlayerPower *pRenderPlayerPower, int nPositionZ=0)
Definition: render_left_panel_info.cpp:8
SDL_Texture * m_pTexture
Definition: render_left_panel_info.h:28
virtual void modify(const GameState &state, IRenderWindow *pRenderWindow) override
Definition: render_left_panel_info.cpp:38
SDL_Rect m_currentFrameTop
Definition: render_left_panel_info.h:25
int m_nWindowHeight
Definition: render_left_panel_info.h:23
CoordXY m_coordReal
Definition: render_left_panel_info.h:20
SDL_Rect m_currentFrameBottom
Definition: render_left_panel_info.h:27
Definition: render_left_panel_info.h:6
RenderPlayerPower * m_pRenderPlayerPower
Definition: render_left_panel_info.h:30
long m_nPrevPosition
Definition: render_left_panel_info.h:21
Definition: render_base.h:42
CoordXY m_coordCenter
Definition: render_left_panel_info.h:19
Definition: game_state.h:10
Definition: render_base.h:26
SDL_Rect m_currentFrameMiddle
Definition: render_left_panel_info.h:26
Definition: render_player_power.h:6
virtual void draw(SDL_Renderer *renderer) override
Definition: render_left_panel_info.cpp:54
virtual bool canDraw(const GameState &state) override
Definition: render_left_panel_info.cpp:50
int m_nWindowWidth
Definition: render_left_panel_info.h:22