#include <render_dialog.h>
◆ RenderDialog()
RenderDialog::RenderDialog |
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SDL_Texture * |
tex, |
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int |
nWidth, |
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int |
nHeight, |
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int |
nPositionZ = 0 |
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) |
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◆ canDraw()
bool RenderDialog::canDraw |
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const GameState & |
state | ) |
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overridevirtual |
◆ draw()
void RenderDialog::draw |
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SDL_Renderer * |
renderer | ) |
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overridevirtual |
◆ modify()
◆ m_coordCenter
CoordXY RenderDialog::m_coordCenter |
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private |
◆ m_coordReal
◆ m_currentFrameBottomLeft
SDL_Rect RenderDialog::m_currentFrameBottomLeft |
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private |
◆ m_currentFrameBottomMiddle
SDL_Rect RenderDialog::m_currentFrameBottomMiddle |
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private |
◆ m_currentFrameBottomRight
SDL_Rect RenderDialog::m_currentFrameBottomRight |
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private |
◆ m_currentFrameCenter
SDL_Rect RenderDialog::m_currentFrameCenter |
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private |
◆ m_currentFrameLeftMiddle
SDL_Rect RenderDialog::m_currentFrameLeftMiddle |
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private |
◆ m_currentFrameRightMiddle
SDL_Rect RenderDialog::m_currentFrameRightMiddle |
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private |
◆ m_currentFrameTopLeft
SDL_Rect RenderDialog::m_currentFrameTopLeft |
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private |
◆ m_currentFrameTopMiddle
SDL_Rect RenderDialog::m_currentFrameTopMiddle |
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private |
◆ m_currentFrameTopRight
SDL_Rect RenderDialog::m_currentFrameTopRight |
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private |
◆ m_nDialogHeight
int RenderDialog::m_nDialogHeight |
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private |
◆ m_nDialogWidth
int RenderDialog::m_nDialogWidth |
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private |
◆ m_nWindowHeight
int RenderDialog::m_nWindowHeight |
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private |
◆ m_nWindowWidth
int RenderDialog::m_nWindowWidth |
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private |
◆ m_pTexture
SDL_Texture* RenderDialog::m_pTexture |
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private |
The documentation for this class was generated from the following files: