YourCityInvadedByAliens
Documentation for code of the game
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16 virtual void draw(SDL_Renderer* renderer)
override;
SDL_Rect m_currentFrameBottomMiddle
Definition: render_dialog.h:34
SDL_Rect m_currentFrameTopLeft
Definition: render_dialog.h:27
SDL_Rect m_currentFrameBottomRight
Definition: render_dialog.h:35
SDL_Rect m_currentFrameLeftMiddle
Definition: render_dialog.h:30
int m_nDialogHeight
Definition: render_dialog.h:25
virtual void modify(const GameState &state, IRenderWindow *pRenderWindow) override
Definition: render_dialog.cpp:73
CoordXY m_coordCenter
Definition: render_dialog.h:20
SDL_Rect m_currentFrameTopRight
Definition: render_dialog.h:29
SDL_Rect m_currentFrameCenter
Definition: render_dialog.h:31
virtual bool canDraw(const GameState &state) override
Definition: render_dialog.cpp:78
int m_nWindowWidth
Definition: render_dialog.h:22
CoordXY m_coordReal
Definition: render_dialog.h:21
RenderDialog(SDL_Texture *tex, int nWidth, int nHeight, int nPositionZ=0)
Definition: render_dialog.cpp:6
SDL_Texture * m_pTexture
Definition: render_dialog.h:36
Definition: render_base.h:42
SDL_Rect m_currentFrameRightMiddle
Definition: render_dialog.h:32
Definition: render_dialog.h:5
Definition: game_state.h:10
Definition: render_base.h:26
int m_nDialogWidth
Definition: render_dialog.h:24
SDL_Rect m_currentFrameBottomLeft
Definition: render_dialog.h:33
virtual void draw(SDL_Renderer *renderer) override
Definition: render_dialog.cpp:82
int m_nWindowHeight
Definition: render_dialog.h:23
SDL_Rect m_currentFrameTopMiddle
Definition: render_dialog.h:28