YourCityInvadedByAliens
Documentation for code of the game
RenderDialog Member List

This is the complete list of members for RenderDialog, including all inherited members.

canDraw(const GameState &state) overrideRenderDialogvirtual
destroy()RenderObject
draw(SDL_Renderer *renderer) overrideRenderDialogvirtual
getPositionZ()RenderObject
isDestroyed()RenderObject
m_bDestroyedRenderObjectprotected
m_coordCenterRenderDialogprivate
m_coordRealRenderDialogprivate
m_currentFrameBottomLeftRenderDialogprivate
m_currentFrameBottomMiddleRenderDialogprivate
m_currentFrameBottomRightRenderDialogprivate
m_currentFrameCenterRenderDialogprivate
m_currentFrameLeftMiddleRenderDialogprivate
m_currentFrameRightMiddleRenderDialogprivate
m_currentFrameTopLeftRenderDialogprivate
m_currentFrameTopMiddleRenderDialogprivate
m_currentFrameTopRightRenderDialogprivate
m_nDialogHeightRenderDialogprivate
m_nDialogWidthRenderDialogprivate
m_nPositionZRenderObjectprivate
m_nWindowHeightRenderDialogprivate
m_nWindowWidthRenderDialogprivate
m_pTextureRenderDialogprivate
modify(const GameState &state, IRenderWindow *pRenderWindow) overrideRenderDialogvirtual
randomNoise()RenderObject
RenderDialog(SDL_Texture *tex, int nWidth, int nHeight, int nPositionZ=0)RenderDialog
RenderObject(int nPositionZ)RenderObject
~RenderObject()RenderObjectvirtual