YourCityInvadedByAliens
Documentation for code of the game
RenderDialog Member List
This is the complete list of members for
RenderDialog
, including all inherited members.
canDraw
(const GameState &state) override
RenderDialog
virtual
destroy
()
RenderObject
draw
(SDL_Renderer *renderer) override
RenderDialog
virtual
getPositionZ
()
RenderObject
isDestroyed
()
RenderObject
m_bDestroyed
RenderObject
protected
m_coordCenter
RenderDialog
private
m_coordReal
RenderDialog
private
m_currentFrameBottomLeft
RenderDialog
private
m_currentFrameBottomMiddle
RenderDialog
private
m_currentFrameBottomRight
RenderDialog
private
m_currentFrameCenter
RenderDialog
private
m_currentFrameLeftMiddle
RenderDialog
private
m_currentFrameRightMiddle
RenderDialog
private
m_currentFrameTopLeft
RenderDialog
private
m_currentFrameTopMiddle
RenderDialog
private
m_currentFrameTopRight
RenderDialog
private
m_nDialogHeight
RenderDialog
private
m_nDialogWidth
RenderDialog
private
m_nPositionZ
RenderObject
private
m_nWindowHeight
RenderDialog
private
m_nWindowWidth
RenderDialog
private
m_pTexture
RenderDialog
private
modify
(const GameState &state, IRenderWindow *pRenderWindow) override
RenderDialog
virtual
randomNoise
()
RenderObject
RenderDialog
(SDL_Texture *tex, int nWidth, int nHeight, int nPositionZ=0)
RenderDialog
RenderObject
(int nPositionZ)
RenderObject
~RenderObject
()
RenderObject
virtual
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1.8.17