#include <render_background.h>
◆ RenderBackground()
RenderBackground::RenderBackground |
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const CoordXY & |
p0, |
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SDL_Texture * |
tex, |
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int |
nPositionZ = 0 |
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) |
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◆ canDraw()
bool RenderBackground::canDraw |
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const GameState & |
state | ) |
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overridevirtual |
◆ draw()
void RenderBackground::draw |
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SDL_Renderer * |
renderer | ) |
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overridevirtual |
◆ modify()
◆ m_coordPos
CoordXY RenderBackground::m_coordPos |
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private |
◆ m_coordRender
CoordXY RenderBackground::m_coordRender |
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private |
◆ m_currentFrame
SDL_Rect RenderBackground::m_currentFrame |
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private |
◆ m_pTexture
SDL_Texture* RenderBackground::m_pTexture |
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private |
◆ m_rectRegionPos
YRect RenderBackground::m_rectRegionPos |
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private |
◆ m_rectRegionRender
YRect RenderBackground::m_rectRegionRender |
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private |
The documentation for this class was generated from the following files: