#include <render_background.h>
◆ RenderBackground()
      
        
          | RenderBackground::RenderBackground  | 
          ( | 
          const CoordXY &  | 
          p0,  | 
        
        
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           | 
          SDL_Texture *  | 
          tex,  | 
        
        
           | 
           | 
          int  | 
          nPositionZ = 0  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ canDraw()
  
  
      
        
          | bool RenderBackground::canDraw  | 
          ( | 
          const GameState &  | 
          state | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ draw()
  
  
      
        
          | void RenderBackground::draw  | 
          ( | 
          SDL_Renderer *  | 
          renderer | ) | 
           | 
         
       
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overridevirtual   | 
  
 
 
◆ modify()
◆ m_coordPos
  
  
      
        
          | CoordXY RenderBackground::m_coordPos | 
         
       
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private   | 
  
 
 
◆ m_coordRender
  
  
      
        
          | CoordXY RenderBackground::m_coordRender | 
         
       
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private   | 
  
 
 
◆ m_currentFrame
  
  
      
        
          | SDL_Rect RenderBackground::m_currentFrame | 
         
       
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private   | 
  
 
 
◆ m_pTexture
  
  
      
        
          | SDL_Texture* RenderBackground::m_pTexture | 
         
       
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private   | 
  
 
 
◆ m_rectRegionPos
  
  
      
        
          | YRect RenderBackground::m_rectRegionPos | 
         
       
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private   | 
  
 
 
◆ m_rectRegionRender
  
  
      
        
          | YRect RenderBackground::m_rectRegionRender | 
         
       
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private   | 
  
 
 
The documentation for this class was generated from the following files: