This is the complete list of members for RenderBackground, including all inherited members.
canDraw(const GameState &state) override | RenderBackground | virtual |
destroy() | RenderObject | |
draw(SDL_Renderer *renderer) override | RenderBackground | virtual |
getPositionZ() | RenderObject | |
isDestroyed() | RenderObject | |
m_bDestroyed | RenderObject | protected |
m_coordPos | RenderBackground | private |
m_coordRender | RenderBackground | private |
m_currentFrame | RenderBackground | private |
m_nPositionZ | RenderObject | private |
m_pTexture | RenderBackground | private |
m_rectRegionPos | RenderBackground | private |
m_rectRegionRender | RenderBackground | private |
modify(const GameState &state, IRenderWindow *pRenderWindow) override | RenderBackground | virtual |
randomNoise() | RenderObject | |
RenderBackground(const CoordXY &p0, SDL_Texture *tex, int nPositionZ=0) | RenderBackground | |
RenderObject(int nPositionZ) | RenderObject | |
~RenderObject() | RenderObject | virtual |