#include <render_alienship0.h>
◆ RenderAlienShip0()
RenderAlienShip0::RenderAlienShip0 |
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GameAlienShipState * |
pState, |
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const YJson & |
jsonAlienShip, |
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bool |
bShadow, |
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SDL_Texture * |
tex, |
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int |
nPositionZ = 0 |
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) |
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◆ canDraw()
bool RenderAlienShip0::canDraw |
( |
const GameState & |
state | ) |
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overridevirtual |
◆ draw()
void RenderAlienShip0::draw |
( |
SDL_Renderer * |
renderer | ) |
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overridevirtual |
◆ modify()
◆ m_bFrameMoveDirectionVertical
bool RenderAlienShip0::m_bFrameMoveDirectionVertical |
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private |
◆ m_bShadow
bool RenderAlienShip0::m_bShadow |
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private |
◆ m_coordPositionRendering
CoordXY RenderAlienShip0::m_coordPositionRendering |
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private |
◆ m_currentFrame
SDL_Rect RenderAlienShip0::m_currentFrame |
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private |
◆ m_nFrameHeight
int RenderAlienShip0::m_nFrameHeight |
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private |
◆ m_nFramesCount
int RenderAlienShip0::m_nFramesCount |
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private |
◆ m_nFrameWidth
int RenderAlienShip0::m_nFrameWidth |
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private |
◆ m_nPrevPosition
long RenderAlienShip0::m_nPrevPosition |
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private |
◆ m_nSpeedAnimation
long RenderAlienShip0::m_nSpeedAnimation |
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private |
◆ m_pState
◆ m_pTexture
SDL_Texture* RenderAlienShip0::m_pTexture |
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private |
◆ TAG
std::string RenderAlienShip0::TAG |
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private |
The documentation for this class was generated from the following files: