YourCityInvadedByAliens
Documentation for code of the game
RenderAlienShip0 Member List
This is the complete list of members for
RenderAlienShip0
, including all inherited members.
canDraw
(const GameState &state) override
RenderAlienShip0
virtual
destroy
()
RenderObject
draw
(SDL_Renderer *renderer) override
RenderAlienShip0
virtual
getPositionZ
()
RenderObject
isDestroyed
()
RenderObject
m_bDestroyed
RenderObject
protected
m_bFrameMoveDirectionVertical
RenderAlienShip0
private
m_bShadow
RenderAlienShip0
private
m_coordPositionRendering
RenderAlienShip0
private
m_currentFrame
RenderAlienShip0
private
m_nFrameHeight
RenderAlienShip0
private
m_nFramesCount
RenderAlienShip0
private
m_nFrameWidth
RenderAlienShip0
private
m_nPositionZ
RenderObject
private
m_nPrevPosition
RenderAlienShip0
private
m_nSpeedAnimation
RenderAlienShip0
private
m_pState
RenderAlienShip0
private
m_pTexture
RenderAlienShip0
private
modify
(const GameState &state, IRenderWindow *pRenderWindow) override
RenderAlienShip0
virtual
randomNoise
()
RenderObject
RenderAlienShip0
(GameAlienShipState *pState, const YJson &jsonAlienShip, bool bShadow, SDL_Texture *tex, int nPositionZ=0)
RenderAlienShip0
RenderObject
(int nPositionZ)
RenderObject
TAG
RenderAlienShip0
private
~RenderObject
()
RenderObject
virtual
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