YourCityInvadedByAliens
Documentation for code of the game
RenderAlienShip0 Member List

This is the complete list of members for RenderAlienShip0, including all inherited members.

canDraw(const GameState &state) overrideRenderAlienShip0virtual
destroy()RenderObject
draw(SDL_Renderer *renderer) overrideRenderAlienShip0virtual
getPositionZ()RenderObject
isDestroyed()RenderObject
m_bDestroyedRenderObjectprotected
m_bFrameMoveDirectionVerticalRenderAlienShip0private
m_bShadowRenderAlienShip0private
m_coordPositionRenderingRenderAlienShip0private
m_currentFrameRenderAlienShip0private
m_nFrameHeightRenderAlienShip0private
m_nFramesCountRenderAlienShip0private
m_nFrameWidthRenderAlienShip0private
m_nPositionZRenderObjectprivate
m_nPrevPositionRenderAlienShip0private
m_nSpeedAnimationRenderAlienShip0private
m_pStateRenderAlienShip0private
m_pTextureRenderAlienShip0private
modify(const GameState &state, IRenderWindow *pRenderWindow) overrideRenderAlienShip0virtual
randomNoise()RenderObject
RenderAlienShip0(GameAlienShipState *pState, const YJson &jsonAlienShip, bool bShadow, SDL_Texture *tex, int nPositionZ=0)RenderAlienShip0
RenderObject(int nPositionZ)RenderObject
TAGRenderAlienShip0private
~RenderObject()RenderObjectvirtual