YourCityInvadedByAliens
Documentation for code of the game
Public Member Functions | Private Attributes | List of all members
RenderTriangle Class Reference

#include <render.h>

Inheritance diagram for RenderTriangle:
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Collaboration diagram for RenderTriangle:
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Public Member Functions

 RenderTriangle (const CoordXY &p1, const CoordXY &p2, const CoordXY &p3, int nPositionZ=0)
 
virtual void modify (const GameState &state, IRenderWindow *pRenderWindow) override
 
virtual bool canDraw (const GameState &state) override
 
virtual void draw (SDL_Renderer *renderer) override
 
- Public Member Functions inherited from RenderObject
 RenderObject (int nPositionZ)
 
virtual ~RenderObject ()
 
int getPositionZ ()
 
bool isDestroyed ()
 
void destroy ()
 
int randomNoise ()
 

Private Attributes

RenderLine m_line1
 
RenderLine m_line2
 
RenderLine m_line3
 
RenderColor m_color
 

Additional Inherited Members

- Protected Attributes inherited from RenderObject
bool m_bDestroyed
 

Constructor & Destructor Documentation

◆ RenderTriangle()

RenderTriangle::RenderTriangle ( const CoordXY p1,
const CoordXY p2,
const CoordXY p3,
int  nPositionZ = 0 
)

Member Function Documentation

◆ canDraw()

bool RenderTriangle::canDraw ( const GameState state)
overridevirtual

Implements RenderObject.

◆ draw()

void RenderTriangle::draw ( SDL_Renderer *  renderer)
overridevirtual

Implements RenderObject.

◆ modify()

void RenderTriangle::modify ( const GameState state,
IRenderWindow pRenderWindow 
)
overridevirtual

Reimplemented from RenderObject.

Member Data Documentation

◆ m_color

RenderColor RenderTriangle::m_color
private

◆ m_line1

RenderLine RenderTriangle::m_line1
private

◆ m_line2

RenderLine RenderTriangle::m_line2
private

◆ m_line3

RenderLine RenderTriangle::m_line3
private

The documentation for this class was generated from the following files: