This is the complete list of members for RenderTriangle, including all inherited members.
| canDraw(const GameState &state) override | RenderTriangle | virtual |
| destroy() | RenderObject | |
| draw(SDL_Renderer *renderer) override | RenderTriangle | virtual |
| getPositionZ() | RenderObject | |
| isDestroyed() | RenderObject | |
| m_bDestroyed | RenderObject | protected |
| m_color | RenderTriangle | private |
| m_line1 | RenderTriangle | private |
| m_line2 | RenderTriangle | private |
| m_line3 | RenderTriangle | private |
| m_nPositionZ | RenderObject | private |
| modify(const GameState &state, IRenderWindow *pRenderWindow) override | RenderTriangle | virtual |
| randomNoise() | RenderObject | |
| RenderObject(int nPositionZ) | RenderObject | |
| RenderTriangle(const CoordXY &p1, const CoordXY &p2, const CoordXY &p3, int nPositionZ=0) | RenderTriangle | |
| ~RenderObject() | RenderObject | virtual |
1.8.17