This is the complete list of members for RenderTriangle, including all inherited members.
canDraw(const GameState &state) override | RenderTriangle | virtual |
destroy() | RenderObject | |
draw(SDL_Renderer *renderer) override | RenderTriangle | virtual |
getPositionZ() | RenderObject | |
isDestroyed() | RenderObject | |
m_bDestroyed | RenderObject | protected |
m_color | RenderTriangle | private |
m_line1 | RenderTriangle | private |
m_line2 | RenderTriangle | private |
m_line3 | RenderTriangle | private |
m_nPositionZ | RenderObject | private |
modify(const GameState &state, IRenderWindow *pRenderWindow) override | RenderTriangle | virtual |
randomNoise() | RenderObject | |
RenderObject(int nPositionZ) | RenderObject | |
RenderTriangle(const CoordXY &p1, const CoordXY &p2, const CoordXY &p3, int nPositionZ=0) | RenderTriangle | |
~RenderObject() | RenderObject | virtual |