#include <render_road0.h>
◆ RenderRoad0()
RenderRoad0::RenderRoad0 |
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const CoordXY & |
pos, |
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SDL_Texture * |
tex, |
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RoadPart |
nTile |
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) |
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◆ canDraw()
bool RenderRoad0::canDraw |
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const GameState & |
state | ) |
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overridevirtual |
◆ draw()
void RenderRoad0::draw |
( |
SDL_Renderer * |
renderer | ) |
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overridevirtual |
◆ modify()
◆ m_coordPos
◆ m_coordPosEnd
◆ m_coordRender
◆ m_coordRenderEnd
CoordXY RenderRoad0::m_coordRenderEnd |
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private |
◆ m_currentFrame
SDL_Rect RenderRoad0::m_currentFrame |
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private |
◆ m_nNumberOfTile
int RenderRoad0::m_nNumberOfTile |
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private |
◆ m_pTexture
SDL_Texture* RenderRoad0::m_pTexture |
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private |
The documentation for this class was generated from the following files: