#include <render_road0.h>
◆ RenderRoad0()
      
        
          | RenderRoad0::RenderRoad0  | 
          ( | 
          const CoordXY &  | 
          pos,  | 
        
        
           | 
           | 
          SDL_Texture *  | 
          tex,  | 
        
        
           | 
           | 
          RoadPart  | 
          nTile  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ canDraw()
  
  
      
        
          | bool RenderRoad0::canDraw  | 
          ( | 
          const GameState &  | 
          state | ) | 
           | 
         
       
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overridevirtual   | 
  
 
 
◆ draw()
  
  
      
        
          | void RenderRoad0::draw  | 
          ( | 
          SDL_Renderer *  | 
          renderer | ) | 
           | 
         
       
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overridevirtual   | 
  
 
 
◆ modify()
◆ m_coordPos
◆ m_coordPosEnd
◆ m_coordRender
◆ m_coordRenderEnd
  
  
      
        
          | CoordXY RenderRoad0::m_coordRenderEnd | 
         
       
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private   | 
  
 
 
◆ m_currentFrame
  
  
      
        
          | SDL_Rect RenderRoad0::m_currentFrame | 
         
       
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private   | 
  
 
 
◆ m_nNumberOfTile
  
  
      
        
          | int RenderRoad0::m_nNumberOfTile | 
         
       
   | 
  
private   | 
  
 
 
◆ m_pTexture
  
  
      
        
          | SDL_Texture* RenderRoad0::m_pTexture | 
         
       
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private   | 
  
 
 
The documentation for this class was generated from the following files: