YourCityInvadedByAliens
Documentation for code of the game
RenderRoad0 Member List

This is the complete list of members for RenderRoad0, including all inherited members.

canDraw(const GameState &state) overrideRenderRoad0virtual
destroy()RenderObject
draw(SDL_Renderer *renderer) overrideRenderRoad0virtual
getPositionZ()RenderObject
isDestroyed()RenderObject
m_bDestroyedRenderObjectprotected
m_coordPosRenderRoad0private
m_coordPosEndRenderRoad0private
m_coordRenderRenderRoad0private
m_coordRenderEndRenderRoad0private
m_currentFrameRenderRoad0private
m_nNumberOfTileRenderRoad0private
m_nPositionZRenderObjectprivate
m_pTextureRenderRoad0private
modify(const GameState &state, IRenderWindow *pRenderWindow) overrideRenderRoad0virtual
randomNoise()RenderObject
RenderObject(int nPositionZ)RenderObject
RenderRoad0(const CoordXY &pos, SDL_Texture *tex, RoadPart nTile)RenderRoad0
~RenderObject()RenderObjectvirtual