This is the complete list of members for RenderRoad0, including all inherited members.
canDraw(const GameState &state) override | RenderRoad0 | virtual |
destroy() | RenderObject | |
draw(SDL_Renderer *renderer) override | RenderRoad0 | virtual |
getPositionZ() | RenderObject | |
isDestroyed() | RenderObject | |
m_bDestroyed | RenderObject | protected |
m_coordPos | RenderRoad0 | private |
m_coordPosEnd | RenderRoad0 | private |
m_coordRender | RenderRoad0 | private |
m_coordRenderEnd | RenderRoad0 | private |
m_currentFrame | RenderRoad0 | private |
m_nNumberOfTile | RenderRoad0 | private |
m_nPositionZ | RenderObject | private |
m_pTexture | RenderRoad0 | private |
modify(const GameState &state, IRenderWindow *pRenderWindow) override | RenderRoad0 | virtual |
randomNoise() | RenderObject | |
RenderObject(int nPositionZ) | RenderObject | |
RenderRoad0(const CoordXY &pos, SDL_Texture *tex, RoadPart nTile) | RenderRoad0 | |
~RenderObject() | RenderObject | virtual |