#include <render.h>
◆ RenderRectTexture()
| RenderRectTexture::RenderRectTexture |
( |
const CoordXY & |
p0, |
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SDL_Texture * |
tex, |
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int |
nTextureWidth, |
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int |
nTextureHeight, |
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int |
nPositionZ = 0 |
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) |
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◆ canDraw()
| bool RenderRectTexture::canDraw |
( |
const GameState & |
state | ) |
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overridevirtual |
◆ draw()
| void RenderRectTexture::draw |
( |
SDL_Renderer * |
renderer | ) |
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overridevirtual |
◆ modify()
◆ currentFrame
| SDL_Rect RenderRectTexture::currentFrame |
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private |
◆ m_coordPos
| CoordXY RenderRectTexture::m_coordPos |
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private |
◆ m_coordPosEnd
| CoordXY RenderRectTexture::m_coordPosEnd |
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private |
◆ m_coordRender
| CoordXY RenderRectTexture::m_coordRender |
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private |
◆ m_coordRenderEnd
| CoordXY RenderRectTexture::m_coordRenderEnd |
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private |
◆ m_pTexture
| SDL_Texture* RenderRectTexture::m_pTexture |
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private |
The documentation for this class was generated from the following files: