#include <render_window.h>
◆ RanderWindowLayer()
RanderWindowLayer::RanderWindowLayer |
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const std::string & |
sName | ) |
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◆ addObject()
◆ drawObjects()
void RanderWindowLayer::drawObjects |
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const GameState & |
state, |
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SDL_Renderer * |
pRenderer |
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) |
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◆ modifyObjects()
◆ removeObject()
void RanderWindowLayer::removeObject |
( |
RenderObject * |
pObject | ) |
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◆ sortObjectsByPositionZ()
void RanderWindowLayer::sortObjectsByPositionZ |
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| ) |
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◆ m_sName
std::string RanderWindowLayer::m_sName |
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private |
◆ m_vObjects
The documentation for this class was generated from the following files: