YourCityInvadedByAliens
Documentation for code of the game
game_cloud0_state.h
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1 #pragma once
2 #include <vector>
3 #include "coordxy.h"
5 #include "game_rocket_state.h"
6 
8  public:
9  GameCloud0State(const CoordXY &p0);
10  const CoordXY &getPosition();
11  void move();
12 
13  private:
14  void randomDiff();
15 
18  int m_nMoves;
20 
21 };
GameCloud0State::move
void move()
Definition: game_cloud0_state.cpp:19
game_rocket_state.h
GameCloud0State::m_p0
CoordXY m_p0
Definition: game_cloud0_state.h:16
GameCloud0State::m_nMaxMoves
int m_nMaxMoves
Definition: game_cloud0_state.h:19
GameCloud0State::m_nMoves
int m_nMoves
Definition: game_cloud0_state.h:18
GameCloud0State::randomDiff
void randomDiff()
Definition: game_cloud0_state.cpp:28
CoordXY
Definition: coordxy.h:5
GameCloud0State
Definition: game_cloud0_state.h:7
GameCloud0State::GameCloud0State
GameCloud0State(const CoordXY &p0)
Definition: game_cloud0_state.cpp:7
move_object_direction.h
GameCloud0State::getPosition
const CoordXY & getPosition()
Definition: game_cloud0_state.cpp:15
coordxy.h
GameCloud0State::m_pDiff
CoordXY m_pDiff
Definition: game_cloud0_state.h:17