YourCityInvadedByAliens
Documentation for code of the game
RenderWindow Member List

This is the complete list of members for RenderWindow, including all inherited members.

addBioplast(GameBioplastState *pState) overrideRenderWindowvirtual
addBuildingsObject(RenderObject *pObject) overrideRenderWindowvirtual
addCloudsObject(RenderObject *pObject) overrideRenderWindowvirtual
addFlyingObject(RenderObject *pObject) overrideRenderWindowvirtual
addFlyingShadowObject(RenderObject *pObject) overrideRenderWindowvirtual
addGroundObject(RenderObject *pObject) overrideRenderWindowvirtual
addPanelsObject(RenderObject *pObject) overrideRenderWindowvirtual
addRoadsObject(RenderObject *pObject) overrideRenderWindowvirtual
addRocket(GameRocketState *pState) overrideRenderWindowvirtual
addRocketsObject(RenderObject *pObject) overrideRenderWindowvirtual
addTransportsObject(RenderObject *pObject) overrideRenderWindowvirtual
addVegetationObject(RenderObject *pObject) overrideRenderWindowvirtual
cleanUp()RenderWindow
clear()RenderWindow
createRenderWindowLayer(const std::string &sName)RenderWindowprivate
drawObjects(const GameState &state)RenderWindow
getLayer(int nLayer)RenderWindowprivate
getRenderer()RenderWindow
getWindowSize(int *w, int *h)RenderWindow
isFullscreen()RenderWindow
loadTexture(const std::string &sFilePath)RenderWindow
loadTextureBioplast(const std::string &sFilePath)RenderWindow
loadTextureRocket(const std::string &sFilePath)RenderWindow
m_bFullsreeenRenderWindowprivate
m_displayModeRenderWindowprivate
m_nLayerBuildingsRenderWindowprivate
m_nLayerCloudsRenderWindowprivate
m_nLayerFlyingRenderWindowprivate
m_nLayerFlyingShadowRenderWindowprivate
m_nLayerGroundRenderWindowprivate
m_nLayerPanelsRenderWindowprivate
m_nLayerRoadsRenderWindowprivate
m_nLayerRocketsRenderWindowprivate
m_nLayerTransportRenderWindowprivate
m_nLayerVegetationRenderWindowprivate
m_pRendererRenderWindowprivate
m_pTextureBioplastRenderWindowprivate
m_pTextureRocketRenderWindowprivate
m_pWindowRenderWindowprivate
m_vBioplastsRenderWindow
m_vLayersRenderWindowprivate
m_vRocketsRenderWindow
modifyObjects(const GameState &state)RenderWindow
removeObject(RenderObject *pObject)RenderWindow
RenderWindow(const char *p_title, int p_w, int p_h)RenderWindow
sortObjectsByPositionZ()RenderWindow
toggleFullscreen()RenderWindow
~RenderWindow()RenderWindow